Play game
Too Many Neighbors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #1 | 4.750 | 4.750 |
Visuals(Graphics) | #2 | 4.500 | 4.500 |
Overall | #3 | 4.250 | 4.250 |
Fun | #4 | 3.750 | 3.750 |
Sound/Audio | #5 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://twitter.com/Square_it_TMN
Leave a comment
Log in with itch.io to leave a comment.
Comments
Neat puzzle game. Took me a while to understand, but I guess thats my fault for not reading the Tutorial correctly.
There already seems to be a lot of levels. The game is relaxing, polished, and it has quite a great UI. The UI seems perfect for mobile games, not gonna lie.
I'm not a very "puzzley" person, but I still liked this one.
Nice! Keep working on it. I'm very interested.
This is a pretty neat concept and relaxing game, and the graphics are very nice! Always a big fan of hex grids. I do like the way the sprites change depending on whether they are correctly placed or not, but I think some of those changes could be more clear (escpecially beach and field).
I think I personally would prefer if there was a way to make slightly stricter puzzles, but that’s very taste-dependent. I know there are people (one of them sitting right next to me, for example) who like trying stuff until it something works, which is how the game currently works. It might be worth showing the number of swaps on the level solved screen to add an optional challenge for players who want it, but I’d advise against a star system as I’m not a big fan of those in general.
The elements you added seem pretty interesting, looking forward to see what can be done with them.
The music track is pretty neat, but gets a little repetitive after a while. Adding a couple more tracks might be nice.
As other people mentioned, the level transitions for later “worlds” don’t work probably yet.
The background waves and the bird that was flying around were very nice touches! I did think it was a little funny the bird flew below the tiles, though.
All in all, this seems like it could turn into a nice hypercasual puzzler, well done!
Nice relaxing game!
I really enjoyed how polished it looked. However, the rules were a bit frustrating for me. I suggest using different words instead of "adjacent" or adding an option to remind players of the rules in each level.
I loved how the game showed the tile change when it was correct for houses. It would have been nice to see the same effect for lakes and beaches when they were placed correctly. The contrast for fields and buildings was good, but I think a bit more contrast would be even better.
I assume you will continue updating the levels because there seems to be a numbering issue. After level 8, it jumps all the way to 41 instead of going to 42, and this pattern repeats for higher levels. By the way, level 123 is missing.
I appreciate that you provide language options, but I'm not sure what the last option is for. It looks like a paper and seems to be for copying, but I'm unsure about its purpose.
Overall, keep up the good work! I had a great time playing the game and I'm excited to see what updates and improvements you'll bring in the future. :D
A very relaxing game mechanic, I loved it, although I didn't understand, why the levels suddenly jumped from 8 to 41 in Solar Panel stage! And sometimes I got a bit frustrated as it felt hard to understand the rules in level 3, though it may be just me so is not a problem! And I found a bug, when i complete level 41 from Solar Panel stage, and click Next, it sends me level 2!
By the way, the UI is very much polished! Good job!
Anyways, nice concept, all the best improving it!
Very good game congratulation :D