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A jam submission

Lord Of DoorsView game page

A quirky, emotional and tragic tale of love with cosmic horror
Submitted by Studio Lemi (@dumeganz) — 13 minutes, 24 seconds before the deadline
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Lord Of Doors's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#23.8014.250
Audio#23.8014.250
User Interface (UI/UX)#43.5784.000
Overall#93.1303.500
Fun#132.4602.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://studio-lemi.itch.io/lord-of-doors/devlog/481640/lord-of-doors-14

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Comments

Submitted(+1)

The graphics, music, and overall atmosphere was excellent, eerie and intriguing. The feeling you captured while in the room with the wife was especially powerful.
I enjoyed the mumbled voices, I thought they fit really well. I'll agree with the other comment that noted the grating sound of the unnamed character in the red suit in the Lost in Eternity ending was too loud in comparison to the rest of the voices.
Not sure if it's just a common feature of VN games made in this engine, but I appreciated being able to easily scroll through the past dialogue choices and backtrack if needed.
Great work, I'll be coming back to this one!

Submitted (1 edit) (+1)

A really nice game with a great atmosphere, graphics, and story! For your next update, I'd customize the menu GUI to match the aesthetic of the graphics and make the navigation menu smaller as it distracts from the dialogue a bit. There's a point in the game where the game says, "It's not too late to turn back," but then you are only given one menu option. It's not a big deal but from an interactive fiction standpoint, I was expecting to have a choice after that but wasn't given one. The "voice-over" was a bit overstimulating, made it difficult to read the dialogue at the same time. But again, great job!

Developer

Thank you so much for the advice! I think that should be my next step changing the menu and the visuals of the options for naviation, also that whole aspect of more choice and interactivity, that part where you mentioned there should have been a choice, sadly there was but I ended up having to take it out cause I didnt have enough time to expand on it, I will have to see how i can implement it among other things, and yes the voices in certain parts seem to have been abit to loud, but thank you for trying it! 

Submitted(+1)

Wow I really liked how creepy and sad and  heartwarming this was all in one package!

First of all the Faith-like retro artstyle is great, and the designs of the characters are good for the most part.

I loved how the voices are all distorted and warbled, works especially well for the door-realm characters, and makes the player sound appropriately melancholic/desperate and the wife weak/sad/comforting. It kinda reminds me of the voices in Warhammer 40k: Mechanicus in a good way.

I also found the setup appropriately emotional, so good work there. And the way effects would overlay like the crying eyes and the snow were brilliant.

There are some issues I noticed though.

The screen shaking I think worked in some cases, but having it happen at almost every option seemed a bit much

There were a few spelling errors I noticed, "eyes" spelled as "ayes", "must" spelled "most", etc. Not many, but they were there.

I found the talking sound too loud for the character in the red suit, every other character is this sort of moderate or quiet whisper or laugh, but its beeping felt out of palce and was grating on the ears.

Overall though I really liked this one.

Developer(+1)

Thank you so much for the relevant feedback! I was wondering what parts needed some more adjusting and you hit it right on the head of the nail, I do always have a problem with typos due to Spanish being my main language, so I should definitely get some play testers to read it for me before doing big releases, as for the sounds of the voice in the beeping guy, i think you are right it does sound grating compared to the other voices i need to change that, and yeah i think you ar right about the sound being loud on that part with the Bino red guy! Thanks for trying it :3