This was a fun concept. Might be nice if the first stretch was open for a bit longer so that the player can get the hang of grabbing before having low walls thrown in front of then. I barely had time to click a couple times before hitting that first bottom wall every time. While I made it past eventually, I never lasted more than a few seconds into the game, though I was never that great at Flappy Bird either.
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Grapply Cube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #11 | 2.667 | 2.667 |
Fun | #11 | 2.667 | 2.667 |
Audio | #16 | 1.833 | 1.833 |
Graphics | #16 | 1.833 | 1.833 |
User Interface (UI/UX) | #18 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://itch.io/dashboard
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