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CubeDudes-Farm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #3 | 3.857 | 3.857 |
Visuals(Graphics) | #4 | 4.286 | 4.286 |
Sound/Audio | #5 | 3.714 | 3.714 |
Overall | #8 | 3.429 | 3.429 |
Fun | #11 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://creativags.itch.io/cubedudes-farm/devlog/508968/small-update
Developer Feedback Questions
What feature should be implemented next?
Do you think overall game art and music fits well?
Do you want to make some suggestions?
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Comments
Very neat farming sim!! I only wished I could play it full screen~ Even when I pushed the expand button is was just a tiny square in my big monitor hehe. Keep working on it for sure!! If possible, add some ambient effects, like wind particles, or leave particles, or environment animations, and that would make it feel more alive. Awesome work! Please check out my entry when you can :D
I was planning to add some weather effects, like shadow clouds, thunders and lightnings and floating leaves, but I had not the time yet to work on it, I will add it to the ToDo list.
Thank you, I will check yours of course.
Graphics and game play are both really nice. Saw in your devlog, that you were optimizing the rendering lately. Everything is scrolling and moving smoothly - good job on that one. The Loading Screens were kind of surprising. Maybe you can just preload all adjacent scenes in the background once player enters a new scene - to make transition instant?
I missed my W/A/S/D key controls - having them in-game (as a secondary option) would be nice.
Other than that - great, polished game!
Thank you, I will check about the resource preloading, also I was thinking in something to make those loading screens nicer. But I think I will check the preload path first.
About the WASD controls... It's a good addition to the toDo list, so I think I can implement it on a next release.
Thank you, I'm glad you feel relaxed playing it.
Sounds like a good idea to let the player know when to interact with the objects and is a must do for the next update.
Wow! It shows that you have been working on this for a while. Super relaxing atmosphere & the music creates the perfect JRPG vibe.
Thank you, I'm glad you liked the general vibe, this game was intended to be a relaxed one, instead those full of adrenaline, simulate life in the farm should have that relaxed feel.
This is cool... I might be stuck on this for a while. I must say I am not getting the clear feel if this is an exploration game or a rpg. Some goals will help players more as it feels like I am running around without purpose... I mean I know I want to go and do some farming, own land, sell and all that, but without having the equipment, I feel lost, and just... I dont know. It is a hard thing putting in instructions in an explorer game, but there are studies showing that sometimes players without purpose just leaves, as they are too lost... So maybe some more side quests from the get go, just to force the player to explore certain areas. Can be as simple as find [x] and take item [y] to [z]. Simple, just forces the player around... I really like this, and I cant even really tell you why... Keep it up :)
Thank you for your feedback!
I wasn't thinking in giving quest to the player because it should give some stress and the feel they need to rush to make this or that, but it's a wise idea that I can implement softly just to make things happen but allowing the player to do this or that instead, I will work on it to find a good way to push the player and at the same time let the game be as open as possible.