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TRI SCARLET's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Audio | #6 | 3.500 | 3.500 |
User Interface (UI/UX) | #7 | 3.333 | 3.333 |
Visuals(Graphics) | #11 | 3.500 | 3.500 |
Overall | #12 | 3.000 | 3.000 |
Fun | #16 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://docs.google.com/document/d/1Qj-0aamMV6jKtp1pxTIQwAhPLojz9EZT74gqhQHi3vc/edit?usp=sharing
Developer Feedback Questions
What do you think about the physics? Is there anything we should try to fix/remove? Still working on removing bugs, but let us know if there's any we probably don't know about!
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Comments
Hi!
Pro :
Cons:
I see potential. So keep working on this!
I would not like to repeat after others, but yes, very low range and one-hit K.O.
The physics felt good to me. The art work looks great. I enjoyed the background music and the sound effects were also great. It would be less frustrating if the tutorial messages didn't pop up every time I died. The attack range is too short, I had a hard time hitting the enemy without also getting hit in the process.
The character movement it's a little bit to sensitive to me, specially the dash, the melee attack could have a higher range also, in the way that is right now is easier to just avoid most combats, but overall is fun.
The physics seem pretty good to me, reminds me of some older platformer metroidvania kind of games so I like it personally. Very challenging, navigating the puzzles was difficult but I do not feel like it was a bug or anything. I will probably come back again to see if I can make it farther than I did this time! Lots of fun.