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ProjectMMO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 4.000 | 4.000 |
Sound/Audio | #4 | 3.833 | 3.833 |
Overall | #5 | 4.000 | 4.000 |
User Interface (UI/UX) | #6 | 3.500 | 3.500 |
Visuals(Graphics) | #6 | 4.000 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://pixelweeb.itch.io/projectmmo/devlog/611705/project-mmonstc-devlog-1
Developer Feedback Questions
Is it fun? What did you enjoy the most? What are your thoughts on the combat? Was it fun fighting the big slime with other AI players? Did you enjoy the goblin king boss more than the Big slime mini boss? Did you encounter any performance issues?
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Comments
Was it fun? YES!
What did I enjoy the most? Super simple and nostalgic
Was it fun fighting the big slime with other AI players? Those were AI? I thought they were real! Yes it was fun.
Did you enjoy the goblin king boss more than the Big Slime mini boss? I only played the first 2 quests. Time restraints.
Did I encounter any performance issues? No, it ran great on my crappy laptop.
The game is super simple and easy to learn which is a huge plus for any new players. The beginning tutorial was perfect. Just wished I could interact with the tomb stone :3
The dialogue was just perfect, not super heavy and not too thin. Just the right amount of character building and engagement.
Somethings I noticed that could be changed/fixed:
When I click on UI buttons, my character attacks.
When I wanted to assign my potion, I was only allowed to assign it to 1 or 2, but I wanted Q
This looks and sounds pretty early, like a pseudo gameplay version so I'm assuming a real version would save your progress on a server etc etc. Anyways, that was super fun.
Thank you a lot for the feedback, I can't express how happy I am that is actually fun
Yeah, that was lazyness on my part, creating all those systems in such a short time span really exhausted me to the point that I just wanted to release it already
That is a tricky issue to fix, which I'll have to think about, but all the keys are rebindable in the settings menu, so that is hopefully a good enough fix for the time being
Well... sorry to break your expectations, but the game is meant to be singleplayer/offline only, it is supposed to simulate an MMORPG(similar to crosscode and the sword art online games), but there will be a save functionality, just have to figure out how I want to implement it
Again, thank you for taking your time to write the feedback!