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A jam submission

Super Bomb Survival 10View game page

superbombs
Submitted by scratchermee — 6 days, 11 hours before the deadline
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Super Bomb Survival 10's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#82.8752.875
Sound/Audio#102.6252.625
Overall#112.7502.750
User Interface (UI/UX)#132.2502.250
Visuals(Graphics)#132.2502.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://scratchermont.itch.io/super-bomb-survival-10/devlog/610116/devlog-

Developer Feedback Questions
I wish to get feedback on design.

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Comments

Submitted

I liked the game, but will be nice to have more vertical space to react to the bombs and the bombs to be a little smaller

Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2

Submitted

I liked the game, but will be nice to have more vertical space to react to the bombs and the bombs to be a little smaller

Check my game on the jam too https://fabsca.itch.io/circles-of-replications-day-2

Submitted

A short, to-the-point game! Very cute design! =)

Good job! You can add new characters and new backgrounds to unlock after getting to certain scores!

Submitted(+1)

I really enjoyed the graphics! its so funny and cute! The sound effects fit the game well

Developer

Thanks!

Submitted(+1)

Gameplay is very nice. Avoiding is sometimes nearly impossible, reducing sizes or increasing speed could help. Or an additional skill, like dash with a cooldown.

Developer(+1)

Thanks for the feedback! I think reducing bomb size is probably the best actions to do. Dash with a cooldown is also a very nice idea.

Submitted(+1)

A simple, small game - I like that :-)  And I am naturally "drawn" to  games with a hand-drawn style. I have to give them all  a try!

Played some rounds with mild success ;-) But enough to be able to give you some advice and hints for improvements.

Pros:

  • The numbers are really big and easily recognisable - that's how it should be!
  • The intro sequence is nice and so is the countdown at the beginning of the game

Cons:

  • Bombs are too big and too irregular in shape, in combo with their rotation this makes  avoiding collisions errratic or at least too hard  to anticipate/predict
  • No feedback when a collision takes place (except the very unnoticable removal of one live icon
  • No option for readjustments after a collision

Advice/Improvements:

  • Make the bombs more regular in shape (very close to a circle-round shape), and smaller
  • Give feedback for collision in context of the character (letting it flash red or make the bomb explode), also supported by audible feedback
  • Make character invincible for 1-2 secs after such a collision (again, give visual feedback, like a rapid  flicker effect), to give players a chance to recompose and resort themselfs

And finally an offer: I am interested in Scratch, and how games  are developed  with it. And I like simple game concepts. So if you want, I can offer you to provide my hand-drawn art for your next project (or even this one here). In return, it would be nice if I somehow could get some insides from you, how you do this scratch-stuff, how your dev process is looking like. I provided all the art and UI design for this game here, which from the simplicity of mechanics etc. is quite comparable to yours: https://sealnf.itch.io/jamjump

(+1)

Neat! I've left Scratch long ago, but I made a game somehow similar to this.


First: Your art is very... unique. It doesn't look amazing but with this "goofy" type of game it fits really well.

Second: Always find a memorable name for your game. "Super Bomb survival 10" doesn't seem very catchy to me, that might just be my own opinion.

Third: Neat effects. Especially since you've done them with Scratch.

Fourth: This is FULLY optional, but if you were in the Scratch community for a really long time (1-2 years), try to leave it. Learn something new, trust me, you'll appreciate it. A game developer must ALWAYS be able to adapt quickly. For example, if you're not too comfortable going to the big dudes (unity or Unreal) like me, then try out Construct 3 or GDevelop. They aren't too far away from Scratch, but it will greaten your knowledge if you try to learn them.


Thanks!

Deleted 271 days ago
(+1)

i like this game its nice and easy but to easy