Simple but interesting fight and levelling system.
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Saving Pebble(Alpha)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #1 | 4.667 | 4.667 |
Fun | #2 | 4.000 | 4.000 |
Overall | #3 | 4.000 | 4.000 |
User Interface (UI/UX) | #4 | 4.167 | 4.167 |
Sound/Audio | #4 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://lebreadconsumer.itch.io/saving-pebble/devlog/673897/improve-my-game-jam-31-devlog-1
Comments
Artstyle is truly beautiful (description doesn't lie) and sounds are good. As for gameplay, since it reminds me of Slay the Spire I want to compare them but on the other hand that's really different games. Nonetheless, I can say that gameplay lacks some deep: there are only 3 options and there is no variety of different tactics for the playthrough which bad for rogue-likes. (I'm not rogue-like expert so I maybe wrong)
- Overall: This was amazing! I haven't played many games in this genre so not sure if there is a unique hook, but still I really like it!
- Fun: It was a lot of fun to decide what to do during the battles.
- Visuals (Graphics): The art style is great, love the emotion shown in the characters.
- User Interface: Nice a clean. Sometimes the smaller white text with a black border was a bit hard to read. Maybe play around with borderless text for the small font.
- Audio: Nice sounds! Maybe some ambient village / inn / bar sounds would help the vibe. And some character voices, like different pitched "ugh~"s for each enemy.
Keep it up, this is an amazing start! Please check out my game when you have time :D
Really good initial concept. Love the visuals the audio and the amazing feedback when hitting (or being hit). Like the perk and upgrade system. I think the combat might need a little more tweaking somehow as I didn't feel that there was too much strategy involved in the combat. Otherwise awesome game. Hope to see more improvements in the future.
Fun and cute game! After my 3rd death I think I got a solid grasp on what is going on lol. I think the game was pretty good so far and everything was pretty intuitive.
The only thing I would say is to make it more obvious on what is chosen during the upgrade section. I noticed that the grey out button means something is chosen, but maybe adding a bit more visual feedback on that would be nice. Maybe making the card tween larger? I did not notice or understand if I gotten something at the store on my first play through is why I mention this.
Other than that, amazing work!
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