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A member registered Jun 23, 2021 · View creator page →

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then "Cozy / Cute / Heartfelt" fits i think

Thank you for this even though I can't really decide in which category my entry (Spider girl in my basement? Nah, there is no one) should fall. I tried to make cozy and cute story with creepy and unsettling elements with romantic impliactions so it's "Creepy / Atmospheric / Psychological" or "Cozy / Cute / Heartfelt". If I could make my category I would put it in "Creepy / Cute" or something like that

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Thank you! Originally I wanted to make more interactions and even puzzles (there also should've been more sprites and backgrounds) but I couldn't implement all of this in time so I just focused on most important things to me

Sorry if it sounded like reproach.

As for making stories longer, I can see it like going deeper in backstory and desires of characters for each one and trying to immerse player into ones. Your game actually does it partially but not enough for player to start feeling disgust, hatred or pity

But maybe it'd be really look like dragging them out, idk

That's really more than jam entry. Really, it looks like what would've been sold for money.

Especially, I want to praise voice actors. Idk how to describe it properly but I would listen to audiobook with them with please (and yeah, with that audio design, too)

I don't want to sound like it I don't notice work of artists, they are also great (for example I like how artist drew emotions of Old Friend), I just focused on a things that most visual novels don't do

That's really awesome work! From time to time I felt very uncomfortable and even thought it has no jumpscare it's pretty scary. Also excellent voice acting

I like the atmosphere and the overall idea of messed up family (don't like romanticized killers though but I really liked story with creepy kid, maybe that's my kind of these). I unlocked all ending and really freaked out when they looked at me. 

I think it would be good if stories were a little longer but idk

Very good idea to play around dating apps! I also laughed on the ending where you end up grinding

Maybe it's just browser version thing but when I chose Grimes to invite I catch soft lock I think. Anyway it's very good and there is even voice acting! And also this animation technique is pretty unusual for visual novels. It really fits overall atmosphere

good catch on jumpscare, didn't expect THAT

The game has nice visual style and characters, good work.
Btw you can upload downloadable and browser version at the same time to game page so you didn't need to duplicate your game

That's really excellent work! I just can't believe it was made within a month. Art is cute, music deliver that melancholic mood and there is even sound design. And even without voice acting I can hear voices of characters in my head, that's how good they are written

I worked several times with team as lead and It was really tough. It's really hard to communicate with teammates and guide them resolving occuring conflicts. All of you did your best for this entry and I respect that

sometimes it's hard to work with team but I'm glad that you were able to finish entry

Я полагаю, что страница сабмишена для джема сделана для иностранной аудитории, а сама страница игры для русской, поэтому полагаю правильнее комент оставить здесь.

Мне определенно было весело в это играть, немножечко сумасшедшая атмосфера отлично передана через музыку и визуал. Я не знаток вот двачевских приколов и всего такого, но полагаю здесь пытались повторить вайбы БЛ? Не уверен, честно, у меня недостаточно компетенции в данном вопросе. Я правда не уверен что иностранная аудитория оценит вайбы данного произведения, мне кажется это очень трудно локализовать



WHAT IS THIS!?!?!??!?! A M O N G U S!!!

I'm not really turn-based games player so I can't understand what's purpose of "echacolate" move? It's like skipping your turn. And idk if I really able to defeat last boss with *insert name*, I just each time run out of supplies. Additionally, treat-or-treating segment lacks of variety I think, you are given choice like this:

But music and visuals are great!

The idea is good overall but I like more when there is focus on visuals. For example, when you write "*blushes*" line you can use sprite with blushing character and sorta. And I want to say that composer really did a good work making vibe for the story thought I think music in the end should be more menacing.

Btw there are characters without sprites and idk if it's bug or you couldn't make it in time.

Looks like a bit overkill for GJ entry, idk though

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Believe or not but there was one another level but it got corrupted so we removed it(

Here's archive with the cmd version and maybe other useful stuff which POSH DID NOT UPLOAD!!!!!!

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We are sorry for this, maybe you could launch game with the command in cmd:
"lawful_experiments.exe" --rendering-driver opendl3

As this window said. I wonder if we should build special version for opengl3

Edit: omg, we uploaded only exe file

Looks cool, I like playing as for some reason naked Power from CSM

common tohou fan W

You spent all the time making models, didn't ya?

It's interesting and pretty complex for my tiny brain even though I studied linear algrebra some time ago. But html5 version is very laggy, at first I thought that game's just restricted movement while narrator talking but no. Windows version is more enjoyable

I love this game! I once wanted to create Helltaker parody, too, and tbh it inspired me to try again near time

Love this silly artstyle

That's actually very funny even though sounds like horror, good idea

It actually looks good, I enjoyed it

That's really cool idea! I like visuals

This game reminded me of old mobile games such bad piggies and other (forgot name, it was side-scroll game where you ride on various car/motorcycles and you die when you character touch ground)

All that was just a dream

Artstyle is truly beautiful (description doesn't lie) and sounds are good. As for gameplay, since it reminds me of Slay the Spire I want to compare them but on the other hand that's really different games. Nonetheless, I can say that gameplay lacks some deep: there are only 3 options and there is no variety of different tactics for the playthrough which bad for rogue-likes. (I'm not rogue-like expert so I maybe wrong)

That game would be give a lot more fun  with sound. You need to add at least sound when player shoot. Also I would recommend to indicate when enemy is hurt bc, as for me, I didn't understand when I hit it and thought that there is something with collisions.

I think map's size is ok for now but as an Ultrakill player I prefer having walls :D

Yeah, power ups are cool

Yeah, that's bug that I know about but don't really know how to fix it. You need to set the game to fullscreen. The thing is game built for fullhd screen and Unity's Canvas scales with screen's size. For some reason it just changes position of elements but don't scale them with Canvas

The funny thing is you guessed right. This is "an interactive art experiment". The original idea was to create colorful world with weird vibes and only then I tried to build a game around it

Thanks for the comment! Yeah, this game lacks content, I wanted make more for this gamejam but couldnt implement my ideas(

But anyway I was focused on visual style and I'm glad that it looks good

I see you put a lot effor in it and I appreciate it. Using your spear as travelling instrument is a neat idea though it's a little unusual (since most metroidvanias allow you to do melee combat).

As for critics: animations are a bit clumsy. In battles I feel lack of sharpness in movements.

Yeah, I just didn't understand it

It's very scary but it would pretty nice if there was instruction how to play