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LeBreadConsumer

35
Posts
1
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15
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A member registered Feb 21, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!

We already made some changes to address the difficulty, if still interested in the game give it a try again and let us know what you think! :)

Thank you guys for the feedback!

We already managed to fix this issue, and added a lot more small thing! 

If still interested in the game give it a try again and let us know what you think! :) 

Hi, thank you for the feedback! 

We already made an update after a lot of you guys pointed out it's way too easy. 

Here compiled all the changes we made:

https://lebreadconsumer.itch.io/saving-pebble/devlog/677274/we-are-hearing-you-g...

If still interested in the game, give it a try now, and let us know how it feels now :)

Hi, thank you for the feedback! 

We already buffed a lot of enemies and added some new mechanics in. 

Here compiled all the changes we made:

https://lebreadconsumer.itch.io/saving-pebble/devlog/677274/we-are-hearing-you-g...

If still interested in the game, give it a try now, and let us know how it feels now :)

Hi, thank you for the feedback! 

Yeah that bug was really weird, but i think its finally fixed now :D  We made a bunch of changes already, and experimenting what can work well.

Here compiled all the changes we made:

https://lebreadconsumer.itch.io/saving-pebble/devlog/677274/we-are-hearing-you-g...

If still interested in the game, give it a try now, and let us know how it feels now :)

Hi, thank you for the feedback! 

We already made an update after a lot of you guys pointed out it's way too easy. 

Here compiled all the changes we made:

https://lebreadconsumer.itch.io/saving-pebble/devlog/677274/we-are-hearing-you-g...

If still interested in the game, give it a try now, and let us know how it feels now :)

Hi, thank you for the feedback! 

Yeah a music is still wip but we are happy you overall liked the game :D We already started making, changes and experimenting with the battle part of the gameplay.

Here compiled all the changes we made:

https://lebreadconsumer.itch.io/saving-pebble/devlog/677274/we-are-hearing-you-g...

If still interested in the game, give it a try now, and let us know how it feels now :)

Hi, thank you for the feedback! 

We already made an update after a lot of you guys pointed out it's way too easy. 

Here compiled all the changes we made:

https://lebreadconsumer.itch.io/saving-pebble/devlog/677274/we-are-hearing-you-g...

If still interested in the game, give it a try now, and let us know how it feels now :)

Hi, thank you for the feedback! 

We already made an update after a lot of you guys pointed out it's way too easy. 

Here compiled all the changes we made:

https://lebreadconsumer.itch.io/saving-pebble/devlog/677274/we-are-hearing-you-g...

If still interested in the game, give it a try now, and let us know how it feels now :)

Hi!

I love this game! Very intuitive, literally immediately clear what the player have to do.  I think you have a good sense of difficulty scaling, the levels always feelt reasonable. The core gameplay is pretty flashed out, so the only thing i would suggest to make the game more thematically interesting, like why im doing this? Im a secret agent avoiding detection, or a mobster running away from police lights? 

Thanks for the game and keep up the good work!

Hi!

I think the other comments  says pretty much everything i wanted to. One thing i may add is an indicator signaling who you "shoot" next.  Maybe a spinning crosshair on the target or something?

Thanks for the game and keep up the good work! 

Hi!

Object collecting is always fun, here is some things to consider:

  • Adding some context to it, why I'm collecting cats?
  • Big lag spikes, i don't have a super computer but feels unreasonable that some parts of the map makes stutter the game. (maybe it's my browser or something)
  • It's not really a game design problem, but the player character looks like it's violently poops when moving xd i mean its really funny, maybe implement as a feature? (like make then game intentionally weird as possible? ) 

Thanks for the game and keep up the good work!

Haha nice :D Then you're on the right track i think!  I would really like to see this truly fleshed out!

Hi!

It's feels more like an interactive art experiment than a "traditional" game, but i can really vibe with it, the style is exceptional! :D I think you can create something truly unique if  you keep working on it! I don't mean to be mean or anything, but i think this game would be truly amazing played high or something, it's has that other worldly vibe :D

Thanks for the game and keep up the good work! 

Thanks for the feedback!

We already made a change on the upgrade page, mainly thanks to your feedback :D Now a little more straight forward It's usage, but we still working on it to make it a more streamlined experience for the player!

Thank you for the feedback!

Yeah we try to come up with something to get the player more involved with the main combat loop. Maybe more complex enemies will help or giving the player more actions to choose from.

Hi!

I really liked a game so far, I think it's has great potential, so here is my two cent's about it:

  • The micro management part really satisfying, feels balanced on small scale, but when there a lot of buildings you have to control it's hard to see where each barrack sending it's troops, the path lines just blending together. It would be a nice feature when you a select building, the target of that structure would be highlighted or something, some times it's hard to tell in a glance where your troops going.
  • I think the minimalist art style is a good fit for this game, the only thing I would recommend to find a good color palette for it, something that really pops.

But overall I think it's a really promising start, keep up the good work, and check out our game if you have time :)

Thank you for the game and have a nice day!

Definitely will be one of the winning project! Polished, stylish, fun to play, i cant really say any even remotely negative thing about this game. Really good job!

It's a nicely thought out and made game. The only feature it's missing in my opinion is the ability to speed up the time,  but all in all great game, congrats!

Thank you for the answer!

Hi all!

So im done with my game, but not fully sure whats the next step. The rules say i should put my game page private and send the link to the judges as here the rules say:

"Submission: Once your masterpiece is complete, upload your game to itch.io as a private submission before the game jam concludes. Be sure to send us a message with the link to your game, so we can review it."

So what platform and who should i send the link, itch, discord, twitter(X)?

Thank you for your answer in advence!

Solid game! Has a nice feeling to control and the sfx and music is really nice! I think it just needs a little more content :)

If you have some spare time check out my game too :D

The jumping already feeling good, and the level design is looking nice. Sometimes the player character randomly teleports back to the start with a light red tint in its sprite, it made a little frustrating to try to discover the map. But i think in the future it can be a really good game :D

if you have a little spare time give a look to my game too :)

The atmosphere sets a good mood, i tried it at night to give it the best shot and it didn't let me  down :D Nicely done game

If you had some time time, give my game a shot too :)

Nicely done game, good polish , just overall a fun experience to play!

It's just beautiful! 

The idea seems good, but cant really progress in the game :c

Great game overall, i find the screen shake a little too much and distracting, but gives good weight to the game so im conflicted  on that a little :D

Its a type of game i see myself getting addicted to it :D Great work!

Very happy to hear that you had some fun with it :D Yeah maybe i went a little overboard with the difficulty, i dont really had testers so i played to much and become too good at it :D

Thank you for your feedback, after the voting i try to fix all the issues!

Thanks for playing :D  Yeah, sorry for that, i played so much that level i forgot how hard it can be to play it first time. I really glad for the feedback, after the voting ends i try to fix these mistakes.