Play v0.11.3-dev
The Zero Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #8 | 3.000 | 3.000 |
Fun | #12 | 2.833 | 2.833 |
Sound/Audio | #12 | 3.167 | 3.167 |
Visuals(Graphics) | #13 | 2.833 | 2.833 |
Overall | #13 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://furygames.itch.io/the-zero-day/devlog/705662/a-new-update-of-the-zero-day-v080-dev
Developer Feedback Questions
Any feedback are welcome ;-) thanks :)
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Comments
The core idea is really neat and getting to sort of pick a side through your actions rather than a simple dialogue choice is a nice touch. Once I got the hang of the dash, it was quite fun. It was a little disappointing to go from the great set-up of robot rebellion to fighting weird enemies like generic slimes and the spinning things, so it did feel a bit out of place. But the basics of the gameplay you have here are fun, just needs more content and a better sense of cohesion.
Thanks for you comment :) I am going to work in the cohesion :P Thanks :)
Hey it's a good start, I'm not sure what the Shield was about but the Masse I get it ^^
not much to say as it is a bit empty for the moment but it's bug free and the controls are clean (i liked the slash animation in all directions)
bon courage pour la suite !
Many thanks for you commet :D
Not a bad little game. I had fun with my play through. Controls were easy and the game play was intuitive. The graphics and music while not my cup of tea were cohesive to the full experience and nothing felt out of place.
It was very short and simple. Not really much variety or challenge. I would have happily played a few more levels but there weren't any.
One suggestion with the UI. I would move the robot names from the top of the screen down next to where the dialogue is. It doesn't make sense that the dialogue is at the bottom but I need to look at the top to see the name.
Keep it up!
Thanks for you comments, and the sugestion too :)
It was a fun little experience. I absolutely accidentally… killed the second NPC before talking to him (it?). Somehow, having a huge spiky club in your hand calls for violence. But it didn’t ruin my play. :)
I passed a couple of levels, and then the game returned to the menu. If this is all the content the game has now, I suggest hinting at it on the game page. I mean, you start by highlighting: ‘It will be an action RPG, top down melee, sandbox, construction and more. In which you will be able to immerse yourself.’
It builds anticipation, and as a player, I expect to get a sneak peek at all the aspects mentioned.
Best luck with your game!
Thanks for you comment, maybe I need improve the tutorial xD maybe the blue should give you the mace with the shield.
Thanks :)
Would love to see some more work put into the movement as it feels a little stiff, as well as some movement based abilities like a sprint or dash.
Also some more difficult enemies would be good, game feels very easy atm
Thanks for the feedback. Yes I will work more on the movement in future updates, thanks for playing :)
New Devlog --> https://furygames.itch.io/the-zero-day/devlog/709161/playable-version-for-improv...