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A jam submission

Legends of RahnokView game page

Explore a procedurally generated roguelite world.
Submitted by GamePasta (@GamePasta_) — 2 days, 16 hours before the deadline
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Legends of Rahnok's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Audio#34.0004.000
Visuals(Graphics)#73.6673.667
User Interface (UI/UX)#83.0003.000
Overall#93.0003.000
Fun#132.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://gamepasta.itch.io/legends-of-rahnok/devlog/708247/improve-my-game-jam-32-devlog

Developer Feedback Questions
1. Did you find a dungeon?
2. Did you encounter a Sewer Rat?
3. Was the combat fun?

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Comments

Submitted(+1)

Definitely get a lot of nostalgia with this game, really made me want to explore. I don't know if it was just whatever random seed I got though but I did not find anything after exploring for quite sometime. The locals told me about an infested vault and that it was near a broken tower but no matter how far I walked or looked, I never found a broken tower with any entrance. The movement speed was also brutal for how large the world is. A faster default or some sort of sprint mechanic would go a long way. 

As it is, I like the potential and the idea here, but there wasn't much gameplay that I found. If the issue is that the seed can have a wide range of first experiences, maybe a default seed that you know turns out well should be inputted by default. So that way most first impressions are typical and players can change the seed to have a different experience. I think you've got a great base here, just needs more content and polish. As with the previous poster too, the NPCs were definitely weird as is. Even if you don't add movement, they should at minimum not all be facing the same direction.

Developer(+1)

Thank you for the feedback. A sense of nostalgia and exploration is one of my goals! There shouldn't be any issues regarding seeds that contain no content, I think it's due to the fact I need to make the ruined towers easier to see and find. After asking the locals for directions you can select the location in the compass in the top right of screen and it will point you the right way. I need to make this much more obvious to the player.

I get a lot of comments regarding the brutal walk speed, something I will address soon.

Unfortunately, you are correct that not much gameplay has been implemented yet. There are dungeons, combat and a couple of items to collect but not much else. I have a lot I want to add and your feedback is very helpful in highlighting what I should prioritise next. I agree about the spooky NPCs looking in one direction! I once got a seed where 20 were gathered staring out to see, very spooky end-of-the-world vibes. The NPCs will get a big update soon with pathfinding and a simple simulation system.

Thanks so much for giving it a go and providing feedback on you experience!

Submitted(+1)

The game very well creates the atmosphere of fear you are aiming for. Combat could be a bit more versatile, with different attacks/skills to use. The difficulty of the combat was fine for me: In theory I should be able to kill a rat without taking any damage, but in practice I only managed to kill 4-5 Rats in my best run. I did not find a way to heal (I see in the screenshots that there are potions, but I did not find any), that limited my ability to kill all the rats...

Things you might consider:

  • Slowly heal over time (When I went outside and found a dungeon, I was still bruised from the dungeon in the town so that I did not come far.)
  • Let the rats drop some loot (like healing potions, gold, etc.)
  • Add something to find when outside of the town: Healing Herbs, etc.
  • Let the NPCs wander around
Developer

Hey, thanks for checking out my game! Its strange that you didn't find any health potions, another player had the same issue and there should be plenty of them. I hope I did not accidentally remove them in the update!

I like your suggestions, a lot of them are already in my backlog. I like the idea of gathering herbs in the wilderness. That should be fairly easy to add and will help solve the health issue as well as adding something for the player to do. I also want to add campfires for passive recovery.

Another player discovered that you could loot the rats dagger from them! An accidental feature but one I will expand!

Thank you for the valuable feedback!

Submitted(+1)

1. Did you find a dungeon?

Yes, I play in my stream, i am furycode in youtube. It's hard to find because the player movement is very slow


2. Did you encounter a Sewer Rat?

Yes, I can kill only 2


3. Was the combat fun?

Not much, you need only do click for that and escape if you can. But maybe need improve, using a shield or other.


I want to emphasise the art, is very cool, but need more music. Maybe interactive music for the dungeons.


Is a cool game only the movement in the overworld is very slow :(

Developer

Thank you for the feedback! I agree the game needs more music and sound, this is something I would like to focus on next. A shield and ability to block is also something I am planning on introducing soon. I'm also going to experiment with the player speed, I think it may be that the scale of the over world is just too big. Out of curiosity, did you find the speed inside dungeons slow as well?

I watched your video, thanks for filming your play through! Your feedback and the video are super helpful in determining what I should work on next. I found it especially amusing when you looted the dagger from the rat! I actually didn't even know that was possible and was going to add looting in a later update. I also noticed you didn't find the dungeon within the city. If you talk to the NPCs they will add the location of a dungeon to your compass. I realise now I need to make that more obvious to the player.

Once again thank you for playing and providing feedback!