I agree with Dalton's suggestion of a cool down of some kind, or maybe even a limited amount of "fuel" that each player can utilize at a given time (that then recharges over time), and they could decide to do small shots or charge up for bigger shots. As is, you've created an interesting two-player experience that has variable possibilities for play, especially given that the ball can bounce in multiple directions. I did notice that at larger sizes the ball is much harder to influence, and so maybe once it reaches the size of the "arena", the point/round resets. Another thing that might be interesting to experiment with is that instead of just being able to shoot at any time, you could trade shots (so each shot becomes really consequential).
Scripts were well-organized and commented - thanks!
This game is really cool! One thing I can definitely tell had a lot of effort and care put into it was the design and look of the stage. The curved oval shape of the arena works really well with the balls each player launches and provides for a fun and unique placement of the goals. Another thing I could tell had some thought put into it was the despawning of the balls after a while. I was thinking before I started playing the game that all the balls would start to crowd the arena but you definitely thought ahead there and made sure they went away after a while. One thing I think would help out this game would be either cooldowns or different shooting options for the players. This is because when I was playing I found that each player could just spam their shot and the players would sort of reach a stalemate with the ball increasing until it was too big for the arena to hold. I also had to look around in the project to figure out the controls, so maybe just add a debug at the beginning to let the player know what they are. Something I think did end up working really well was the feel for shooting the balls. It feels very satisfying to shoot the balls, and I am afraid that adding a cooldown might subtract from that. That being said I still think something needs to be done to combat players always reaching a stalemate. Great work Ev, excited to see more!
Comments
I agree with Dalton's suggestion of a cool down of some kind, or maybe even a limited amount of "fuel" that each player can utilize at a given time (that then recharges over time), and they could decide to do small shots or charge up for bigger shots. As is, you've created an interesting two-player experience that has variable possibilities for play, especially given that the ball can bounce in multiple directions. I did notice that at larger sizes the ball is much harder to influence, and so maybe once it reaches the size of the "arena", the point/round resets. Another thing that might be interesting to experiment with is that instead of just being able to shoot at any time, you could trade shots (so each shot becomes really consequential).
Scripts were well-organized and commented - thanks!
This game is really cool! One thing I can definitely tell had a lot of effort and care put into it was the design and look of the stage. The curved oval shape of the arena works really well with the balls each player launches and provides for a fun and unique placement of the goals. Another thing I could tell had some thought put into it was the despawning of the balls after a while. I was thinking before I started playing the game that all the balls would start to crowd the arena but you definitely thought ahead there and made sure they went away after a while. One thing I think would help out this game would be either cooldowns or different shooting options for the players. This is because when I was playing I found that each player could just spam their shot and the players would sort of reach a stalemate with the ball increasing until it was too big for the arena to hold. I also had to look around in the project to figure out the controls, so maybe just add a debug at the beginning to let the player know what they are. Something I think did end up working really well was the feel for shooting the balls. It feels very satisfying to shoot the balls, and I am afraid that adding a cooldown might subtract from that. That being said I still think something needs to be done to combat players always reaching a stalemate. Great work Ev, excited to see more!