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A jam submission

AvalancheView game page

Submitted by Josh Shoenfelt — 23 days, 2 hours before the deadline

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Avalanche's itch.io page

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Comments

Host

Remarkable: I found myself wanting to return to the challenge multiple times, even though sometimes the distribution of balls made success impossible.

Needs Improvement: Movement was frustrating, although it did seem like I could translate horizontal momentum into vertical momentum, which helped. Since your code isn't doing anything directly with physics, you probably shouldn't use FixedUpdate (in the BallSpawn script) (more on that here: https://docs.unity3d.com/Manual/ExecutionOrder.html)

Successful: Finding a gap and speeding through it was satisfying. 

General: Simple and well put together. Scripts are well organized and commented - good use of methods. Assets/Scene are well organized. Introduces some simple UI. Overally the game is very simple but it's fun. No complaints.

Submitted

Remarkable: 

I found it quite remarkable how well done the current map is I think the blend of colors and different shapes and materials helps to make a nice play area. I also found it quite remarkable how the balls are all different sizes so no run is the same as the other. With the different shapes it also allows the balls to jump so it causes them to move also causing more randomness.

Needs Improvement:

While I like that you go back to the start after losing, I believe that the balls also need to disappear every time you win or lose. I also think that the balls to should have higher speeds based on how big or smaller they are so it makes the course harder and more unique each run. The movement of the capsule could use some work as it feels strange to move as it feels like I'm just gliding along the hill.

Successful:

The randomness of the game always helps with longevity and replay value and it is quite fun to play as it currently stands. As mentioned before, I really like the colors and shapes chosen for this game so it was always nice to look at. The third person camera is exactly as it should be and works very well here.

General:

This actually reminds me a lot of a gamemode I used to play on Garry's Mod where it was the same premise but it was a multitude of objects like trains, chairs, balls, etc and different maps, so it is nice to feel playing that again even in this basic state. With more work, I definitely could see it being really fun.

Submitted

Remarkable:

The randomness of the spawns of the ball falling down the ramp makes the game a fun play every time around, since it'll never be the same. The course is well designed, using the speed bump shaped objects and the cones that change the way the balls are coming down the ramp. Having a well established goal makes finishing feel more like finishing a race than an obstacle course, almost allowing me to bask in my glory of having finished your course.

Needs Improvement:

The timer, although useful, doesn't really allow the player to see how long it took to finish the course, and you need to move a sizable distance passed the finishing arch before the game actually resets. Losing a life should reset the course, so that the balls aren't all piled up while you're starting at the bottom. Similarly, losing all of your lives should stop the game and the timer, giving the game an actual losing state. Moving on the ramp after stopping feels very slow, which makes getting started again really hard.

Successful:

Again, the random generation works really really well, since it gives each run up the ramp a unique feel far different from the last. The timer encourages moving quickly, and makes me feel like I need to compete against myself every time I played. The player model responds well to the input of the player.

General:

This game, despite not really having a win or lose state, is still fun to play. The environment is really colorful which adds to the experience of a fun and bright challenge. I really like the challenge that this game can present at times, but the game should eventually reach a stopping point, whether that be after winning or losing. Room to improve, sure, but it's still well made and works as it's intended to.

Submitted

Remarkable:
What was remarkable about this prototype was that you tackled
a concept that included a random number generator when it came to
where the balls spawned and another random number generator that
affected the scale of the obstacles coming down the ramp. Not
only did this provide an interesting challenge traveling to the
end, it also demonstrates a skillful use of an important code to
now.

Needing Improvement:
The third person camera made me feel like I was watching a short
tutorial video rather than be the one who was interacting with it.
No movement from a player capsule also felt like the capsule was
small and taped onto the camera's bottom rather than being what the
the player was controlling. I would suggest looking into how the
FPS camera works in this scenario as I believe that would have made
this prototype better. Another part that would have improved this
project is some kind of fanfare when the player got to the top of
the ramp because without it, I felt like there wasn't any purpose
of getting to the top of the ramp.

Successful:
What was successful about this was your use of a random number
generator as mentioned earlier, but what was also successful
was your game loop. I also enjoyed the way the player moved, as
it allowed for an easier evasion of the randomly generated ball
clones. Well done there.

General:
You successfully created an avalanche themed game but perhaps
you should theme the color of your obstacles and balls to more
replicate an avalanche, mudslide, or other sort of thing rather
than random colors. If you were going for an arcadey feel, then
the random colors were certainly the way to go.

Submitted

I enjoyed playing this game. Something memorable about this game is that the player has to avoid falling balls while they climb up the hill. In regards to improvements to the game, I think adding in some UI telling the player the controls would help. Personally, I feel that the red barriers on the left and right sides of the hill should be removed to make the game a little bit more challenging, as well as increase the speed of the balls slightly. When installing this game, I had to change the version of Unity, so I might have broken something, but otherwise, everything worked well. I feel that the game is well-paced, and the addition of the timer provides the player a challenge to improve each time they play the game. Overall, the game is really solid and with some addition/changes, it can be even better.