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Remarkable:
What was remarkable about this prototype was that you tackled
a concept that included a random number generator when it came to
where the balls spawned and another random number generator that
affected the scale of the obstacles coming down the ramp. Not
only did this provide an interesting challenge traveling to the
end, it also demonstrates a skillful use of an important code to
now.

Needing Improvement:
The third person camera made me feel like I was watching a short
tutorial video rather than be the one who was interacting with it.
No movement from a player capsule also felt like the capsule was
small and taped onto the camera's bottom rather than being what the
the player was controlling. I would suggest looking into how the
FPS camera works in this scenario as I believe that would have made
this prototype better. Another part that would have improved this
project is some kind of fanfare when the player got to the top of
the ramp because without it, I felt like there wasn't any purpose
of getting to the top of the ramp.

Successful:
What was successful about this was your use of a random number
generator as mentioned earlier, but what was also successful
was your game loop. I also enjoyed the way the player moved, as
it allowed for an easier evasion of the randomly generated ball
clones. Well done there.

General:
You successfully created an avalanche themed game but perhaps
you should theme the color of your obstacles and balls to more
replicate an avalanche, mudslide, or other sort of thing rather
than random colors. If you were going for an arcadey feel, then
the random colors were certainly the way to go.