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Lava Lanes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 3.104 | 3.400 |
Visuals(Graphics) | #9 | 2.921 | 3.200 |
Overall | #14 | 2.739 | 3.000 |
Overall | #14 | 2.483 | 2.720 |
Audio | #15 | 2.191 | 2.400 |
User Interface (UI/UX) | #19 | 1.461 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://www.youtube.com/watch?v=PVYGdgBtFN0
Developer Feedback Questions
Would love to see how others liked the flow of the game, and if they could beat all ten levels.
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Comments
There's some cool stuff in this one, the variety of obstacles and the optional collectables provided an interesting challenge. I think the flow was pretty good, decent escalation in difficulty. I didn't manage to beat all levels unfortunately, though like the other entries in the jam that's more due to my time constraints than frustration or boredom with the games themselves.
I do agree with the suggestion of implementing the ability for the player to rotate their view, I found there were several times I couldn't see my character because it was blocked by something
Oh and though I didn't get too far into it I did see in the devlog that it was possible to miss the jumps to level ends that aren't on the ground. Maybe adding in a way to get the player maybe halfway back through the level would be a nice anti-frustration feature. Depends on how difficult you want the game to be I guess.
But I concur with the other comments in saying that if you pump more character into this game you could have something real fun. Nice work!
Thank you :)
Definitely the one I am most interested in developing.
Some really cool ideas here, particularly love the knocking over platforms as bridges mechanic. I think the game looks good and performs well, control is generally strong as well.
Unless I was playing incorrectly, it seems a number of the later levels require the player to move backwards against the camera. I don't think this really works super well because as far as I can tell its basically impossible to navigate things "behind" the player. I think camera rotation or a redesign of these puzzles would be the best improvement for the game.
Overall, really enjoyed it! Keep up the great stuff
Really good concept, probably also a good idea for a mobile game...it is super much fun!Like Joel said some more juice and a bit more deltailed and overthinked grafics would be cool ;)
This was fun... Give this game some character and Juice and it will be hit worthy. Think Super Monkey Ball.
I loved super monkey ball. One thing I definitely want to do is figure out how to let people select or earn different balls.