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Pixel Dwarves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the theme | #3 | 4.000 | 4.000 |
Originality | #10 | 3.385 | 3.385 |
Overall | #11 | 3.269 | 3.269 |
Implementation of original component | #14 | 3.077 | 3.077 |
Overall quality of game | #17 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
pretty nice game
It's an okay concept. Reminds me a lot of Pepper Grinder. You should take a look at that game. The movement is really floaty, exiting walls doesn't seem impactful, movement in walls is super annoying, especially since you need to make precise rotations which makes targeting enemies (especialy the in air ones) annoying and pure torture. would suggest using mouse as a control scheme as others suggested, level boundaries have the same texture as diggable blocks, there's no juice or impact to anything. The most noticeable were the enemy impacts which feel absolutely lifeless, a simple shake, up and down scale of the sprite, rotation and color change could improve it a lot. Overaly it's a cool concept with room to improve but in it's current state it's just a proof of concept as barebones as it can be which is completeky fine for a short gamejam. Wanna see you develop it more
i would like the drill aiming to be done with a mouse
it's a dwarf uh. playing this is a torture
Fun game, the movement when drilling is fun whilst you are just building momenentum and swimming around but it feels a bit jank once you actually start trying to aim for enemies.
the concept of having the drill on the head and having to rotate toward the dirt is a good idea and adds challenge.
The level boundary walls really should have a different texture to diggable dirt.
Good game.
Good game.
I can definitively tell this is your first game jam game (even if it wasn't). Yeah it's a really bad game. But unironically this has to be one of the most fun games I have ever played so far ! I love how you could do hardcore kazio dream manhunt tricks when you use the hook and drill trough the rocks.
I kinda wished that the cracked rocks were more noticable, as well as the shooting enemies when they shoot, even the portal would need something a bit more noticable.
Also, why does the dwarf have a pair of Jordans, AND WHY IS THE FINAL BOSS THE GODOT LOGO ?????