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Rot Soft

17
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A member registered Oct 27, 2023 · View creator page →

Creator of

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Thanks, ye the visuals were only thing i really had time to flesh out.
Originally the skull guy where gonna be mole type guys, who would burrow under the ground and then pop up for you to smack which i think could have been pretty cool and better intergrated the theme.
Thanks for playing.

Really cool.

Really good game - just a bit too easy.
With more polish could make a very fun casual game.

The dual shooting is an original idea implemented well.
Good game

Original idea that sticks to the theme perfectly.

Nice job.

Fun game.
A little slippy, but that sort of emulates the funny clumsy run dogs do.

The thinking man's Feeding frenzy.
Really good stuff.
Had an issue where the UI screens (like evolve screen) only took up 2/3 of screen.

Fun game, the movement when drilling is fun whilst you are just building momenentum and swimming around but it feels a bit jank once you actually start trying to aim for enemies.
the concept of having the drill on the head and having to rotate toward the dirt is a good idea and adds challenge.
The level boundary walls really should have a different texture to diggable dirt.

Good game.

Really incredible work.
Super simple but you got that Balatro juice - everything, the stickers, the peeling, the way the stickers fall, is just all fun to look at it.
I did have a bug with where the sticker audio would bug and be really loud sometimes, but other than that is all perfect.

keep making stuff.

Original concept that could make for a very good game.
I think the game as is, is a little too chaotic, there's too many bullets on screen and they go so quick, that you dont really feel like you have time to do any sort of strategy.
But ye, very cool.

NICE.

I didnt get very far but maybe im just too high and stupid, so i kept losing track of which potato is which.

Unique and fun tho - was genuinely engaging and could easily be put out as a full small game with some polish.


Obviously theme was just the setting rather than any mechanics - but that's fair, think that is prob the case for most.

GOOD JOB, KEEP MAKING STUFF.

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Good game. Very fun and cool visual style. The "mode" theme is maybe a little weak - just because I couldn't really see any benefit to using the top-down mode (whereas the benefits to not using were really clear (and smart and cool like the cranes and low buildings).

For I only ever got a score of 7k so maybe that is a thing later(or i was missing something).

But ye, nice work - go bone mode.

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Very simple but well executed and nice presentation. Maybe a little too off-theme but cool nonetheless.

The spiritual successor to cheesey we've been begging for.

Insanely sick. Well done

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Good game, maybe not enough "mode" - even tho x-factor mode is fun and funny.