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A jam submission

Time CrunchView game page

Avoid getting crunched by time!
Submitted by Mezzofloat — 1 minute, 25 seconds before the deadline
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Time Crunch's itch.io page

Results

CriteriaRankScore*Raw Score
Does it follow the theme?#203.2664.000
Gameplay / Fun#252.1432.625
Audio#262.0412.500
Graphics / Visuals#292.1432.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Any pre-made assets?
No

How did you interpret the theme?
I made a literal time crunch to put you under pressure.

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Comments

Submitted

Interesting idea! Unfortunately I do have some complaints:

-the game was quite confusing, i haven't managed to beat it :( (i might've just not given it enough time)

-collisions were weird ass all hell ngl, it was really hard to move the boxes around

-you can push the boxes outside of the clock

I really liked the player animations and design! Not bad for a first game jam game!

Developer (1 edit)

Thank you for the feedback!

Submitted

Very simple game, I managed to beat it, but the collisions were weird. It's not bad though!

Developer

Thank you!

Submitted

Great work, little tips for the future tho:

-Player collider is a bit to big

-Bit oversimplified, feel like you could have done more, instead of the same style puzzle multiple times.

Developer(+1)

Thank you for the feedback! I even thought the player was too small, and I tried to make the puzzles as varied as possible, but the boxes and pits were too limiting.

Submitted (1 edit)

Great game!

Developer

Thanks!

Submitted

Good game concept, it's almost IMPOSSIBLE after releasing the first door, it really gives you pressure to see that void wanting to consume you, good job!

Developer

Thanks for the feedback!

Submitted

The physics makes it unplayable but I can see what you were going for and it is a good concept.
I could see this being a casual game.

Developer

Thank you for playing!

Submitted

I beat your game. If you cleaned the collision and consistency with the boxes then this game would feel a lot more fair. That said, you might have a good base minus the jankiness. I don't know if the jankiness related to the Atari vibe it seemed you were going for.

Developer

Thanks for the feedback! I definitely did not intend to have weird collision behavior,  but I couldn't fix it in time. And no, the jankiness is not intentional either.