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Grapple Mania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Does it follow the theme? | #57 | 2.315 | 2.500 |
Gameplay / Fun | #70 | 1.852 | 2.000 |
Overall | #79 | 1.620 | 1.750 |
Graphics / Visuals | #84 | 1.389 | 1.500 |
Audio | #85 | 0.926 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made/3rd party assets?
No pre made assets
What are the Discord usernames of all your team members?
dominator_007
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Comments
"Mom can we have Karlson?"
"We have Karlson at home"
"Karlson at home:"
The idea is cool but the game is really short and we don't have time to see how the mechanic can be use. But it's a jam so great job anyway !!
Thank you for your feedback. I am aware that the game is very short and needs polishing. Originally the map was going to be big open world like area but I was short on time and was only able to complete a small level.
I loved the menu and the idea itself was okay- but the game itself needs proper polish. For example- The grappling feels slightly unnatural- it kind of lags? Shooting is pretty ok. It has no music and the art is very minimal, to say the least. Maybe you're not good at drawing or composing- but in that case just use pre-made assets and credit them. Another problem OUTSIDE the game is that it really, really, needs a thumbnail. Cuz a thumbnail is what draws people to try your game- and ppl didn't do that. I only saw your game because of randomizing- but i wouldn't have realised it even existed before that. Onto the numbers:
Art: 6/10
Music: 0/10 (sorry. the lack of music and sfx is pretty unnatural)
Programming and implementation of mechanics: 7.5/10. Not bad.
Theme: 8.5/10
Other than that- It's just a good game. Keep it up, and maybe fix stuff post-jam :)))
Thank you for you feedback. I actually started a little late and in general made a 3D game for the first time with aim of publishing, I am also new to the game engine and was learning stuff as I made the game. I was planning of making music and sfx but in reality not very good with it. I kept art work minimal as I was planning for a webgl game and feared if it could handle heavy visuals and in fact there were some bugs with the loading times with the game with even these minimal graphics. And I wanted to learn all the aspects of game development like art and music so I was avoiding using pre-made assets. Once again thank you for feedback and I will try and improve in the mentioned fields.
The character keeps rotating left all the time, cool idea, but I think It needs a bit more polish
I will look into the bug. Thank you for your feedback.