Play game
Grapple Guy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #55 | 2.646 | 3.500 |
Audio | #57 | 2.079 | 2.750 |
Does it follow the theme? | #59 | 2.268 | 3.000 |
Gameplay / Fun | #60 | 2.268 | 3.000 |
Overall | #60 | 2.315 | 3.063 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made/3rd party assets?
Yes
What are the Discord usernames of all your team members?
thecyberone
cactic
Leave a comment
Log in with itch.io to leave a comment.
Comments
Went and undusted my old controller just to play this, plugged it in, and nada. I couldn't for the life of me get the controls to work, seems like a cool premise, its a shame theres no keyboard controls, and that my controller couldnt work with it...
So unfortunately I can't rate this, Good luck though..
Sorry to hear that. I wish all controllers would have worked but Unity's default settings for finding controller input didn't seem to allow for your controller then. We decided not to do keyboard controls because of the precise aiming that is needed in the levels, so joysticks seemed like the better choice. Thanks for trying and the good luck though!
That's weird, that's the controller I use when i make my games in Unity, and it works fine with other projects, might just be a webGL thing... (The controller is an XBOX ONE controller btw).
That is then indeed really weird. I only have tested it with PS5 but in unity it was setup for general controller using the new input system. So yeah must be web build problem.
Yeah probably... Well the jam has ended now, so cant do much,..
I think this game could be really good.
I just have no idea what the goal is sometimes and the controls are thrash.
If you just made the extending of arms on buttons instead of the sticks it would be so much better already.
Sorry to hear that you found the controls trash. We intended it to be a bit hard so that there would be some fun moments. Extending of the arms with a button might have worked but we also wanted the player to be able to retract them again. This however in its current state is quite confusing since the arms total length can mechanically be longer than the visual. Thanks for the feedback.
Nice game, hard to control, but that's the principle. Like on Heave Ho.
Couldnt play cos of the controls :/
Sorry, man. It was because of choices explained in the other comments.
I wish I had a controller(
Yeah we could add support for keyboard technically but using joysticks works 10x beter for the precise aiming. So, sorry about that.
Once the scaling issue was resolved, by using Ctrl+-, I was able to play.
It took me a few minutes to get into the game, but after that it was really fun. Sometimes it was hard to know which hit indicator corresponds to which arm.
The battery puzzles were a lot of fun.
glad you liked it! We had to force a set resolution because of some UI problems. But glad it all worked out.
Needed to put scaling on my computer from 125% to 100% to get the game to fit on my screen, but after that it was fun.