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Povelitel-Blinow

66
Posts
2
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A member registered Aug 07, 2021 · View creator page →

Creator of

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That's a cool "Papers please"-like game) Nice implemintation of the theme. It's buggy but for 3 hour long development time - well done!

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Yeah, it's a "NO BRAIN shooter". So shoot everything that moves)

True. Was made by an amateur)

Lovely)

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I have a hotfix but I can't upload it. There is no point in adding it on the game page. I'll work on the game. Thanks for feedback 

Yeah. That's kind of true. There is some information in the book. But that's not enough. I have a hotfix but the GameJam rules do not allow me to upload it until the voting ends(

Nice! Thx a lot)

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It's not perfect. But I had a great time trying to break the game's physics)

Nice! Very creative but I lacked check points. 

I like how the cursor was replaced with a fork. But the cursor is not hiding. And the fork is lagging behind the cursor. Although this is not a minus I understand how unexpected these bugs are.  I have the same bugs in my game)

Fun game). Good Job!

I wish I had a controller(

Liked the restart animation). There is no music. Is it OK?

Yeah. Got it.

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There is a book with instructions. I hope everything is clearly explained in it

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If the theme was "apocalypse" then it would be a perfect answer

Thanks. I'll save this link for furute.

Yes. You can win by eating 50 crew members. There is no lose condition, if only I had more time.

Awesome! I liked the core idea. But the music sucks)

That's a great idea. A game in which you are given the right to decide who lives and who does not. And you suspect everyone. I liked. It can be developed into a good project.

I don't know if it's a bug but the mouse controll is weird. Why did take mouse contoll from a flight simulator and added it to a first person game?) None the less I liked it. Well done!

Pretty cool. But it lacks smooth aiming.

It was fun. I liked the movement. But borders are needed so that the player does not go off the screen.

Wow. It was thrilling. Good job!

Thank you. We have an amazing 3D artist and an amazing game designer, they made the frontend of the game great. But, unfortunately, we didn't have enough time to polish the gameplay.

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1. The sound. By default, the sound is turned off. When I played the game for the first time I thought that developers forgot to add it.

2. Buttons. They look good. But I lacked a small detail: when the cursor is on the button it reacts somehow. The easiest way to do this is to change the "color albedo" in the component "Button" - "Highlighted color". So when you point on a button it will show(become transparent) that you can interact with it. 

3. The system of aiming: the player does not feel any response from the game. For example, a character can stretch a little like a bowstring while aiming.

4. When you stand on the edge of the map, you can't aim properly because the border of the screen. It would be nice to add the ability for the camera to follow the cursor abroad for easier aiming.

5. And you can also edit the file "index.html" in the project folder to remove the bottom strip. Because it looks a little ugly. And make it possible to stretch to full screen and not to 960px X 640px as default.

Of course, it's up to you to add changes.

Good concept. But at the moment it is not interesting to play.

Awesome but level "It's too small"  is impossible to pass

I liked the visuals, but not the laggy music...

That was fun but a bit laggy

That was fun but a bit laggy

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Cool game but the main charected needs more stamina 

Cool game. I liked the backpack mechanic. But disapearing guns were annoying.

Russian roulette is not a very fun game)

That was good

click on dead bodies. Sometimes you can find dead bodies which looks like player

My eyes... I almost got epilepsy

This was the first screamer for a long time which really scared me. Thx. But why are  there black lines on the screen?

If only I had enought time.

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Yeah, I had not enought time for music. 

These are not buildings. These are boxes XD: