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Chainful's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 3.690 | 3.690 |
Graphics / Visuals | #9 | 3.905 | 3.905 |
Audio | #9 | 3.524 | 3.524 |
Gameplay / Fun | #11 | 3.524 | 3.524 |
Does it follow the theme? | #13 | 3.810 | 3.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made/3rd party assets?
none, only one small sample for the ost
What are the Discord usernames of all your team members?
Name: Smaker64 / username: smaker64 (no team)
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Comments
This game is just perfect, everything from the mechanics to the art to the sounds to the music, just one thing was not right - why do I have to star from the first battle when I lose? it’s so frustrating.
there is a checkpoint every 5 stages
Really nice! Cool mechanics, music and level design. It was fun!
Solid! Loved the audio.
thanks :)
Good game, visual simple but effective. great idea to folow the theme.
Game feels finished, the core mechanic is really nice and fun to control. Just needs some polishing around the edges.
Also I think I soft locked myself
:( i'm sorry for the softlock
Gameplay is fun! Battle-puzzles are very adictive! But without any music battles are a little borring for me.
there is music
Gameplay is fun! Battle-puzzles are very adictive! But without any music battles are a little borring for me.
Gameplay is fun! Battle-puzzles are very adictive! But without any music battles are a little borring for me.
Gameplay is fun! Battle-puzzles are very adictive! But without any music battles are a little borring for me.
Gameplay is fun! Battle-puzzles are very adictive! But without any music battles are a little borring for me.
Awesome game! I loved the elegant chain mechanic. The combat was extremely engaging and unique, and hurling around enemies and boxes was a blast. I also loved the artwork, the sprites were very cute! Overall one of my favorite games so far
So good
I softblocked myself in the boom room. :o
the bomb respawns
Oh I didn't notice that.
I just reloaded the page. It was almost at the start anyway.
This idea is so good, the fantasy of wielding a chain and throwing around enemies is so fun. I dig the art style, the atmosphere and music set the tone really well.
the controls felt really weird and hard at the start, but as I started to get better they started to feel cool. unfortunately I encountered a game breaking bug, that prevented me from finishing the game: I respawned inside of a wall, and could not move.
overall its a great idea, and with more time, bug squashing, polishing and mechanical tweaking I can see this getting really good.
thank you :), but i've never encountered that softlock, either my friends (who playtested), but i think it should be fixed now (it probably isn't)