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IanTheBee

223
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A member registered Dec 13, 2020 · View creator page →

Creator of

Recent community posts

Really nice downwell-like game. The gameplay is simplistic but satisfying and the upgrades and stage varieties were all fun. The clean art direction and sound effects make this a very complete package. Good work!

Thank you for your comment! I did actually try to get that feature working but gave up and submitted. I think the idea of the final person's timer being halved is really clever though. 

Cool pvz type game. I liked the spritework a lot and the different enemy and spell types. Good work!

Great and simple game! The game is very well presented with nice aesthetics and great audio. The inclusion of an online leaderboard is a nice inclusion. Good work!

Really funny little game! Loved the presentation with the music and sound effects and the hilarious narrative. Good work!

Fun little game. I like the idea of creating a web of files based on where the typed phrase is in the world. A little jank in terms of accidentally typing phrases that are offscreen or words instantly spawning on top of your folders. Good work!

Really cool  narrative game. The worldbuilding and environment art was excellently done. I got the two different endings and the plot twist was truly gut wrenching... Great work!

I like the simple but fun concept of this game. It was enjoyable executing a badass bullet-time sequence. I think that it's a bit to easy to fling yourself off-screen, which isn't helped by a slightly buggy camera system (especially in the last level). Overall though I like the style and ideas presented. Good work!

One of the best games I've played this jam! Super fun aesthetics and style. The concept is hilarious and all the combat options are perfectly tuned and designed. The difficulty curve was satisfying and the ebb and flow of combat was incredible. I think that the "return fingers" powerup perhaps made the game a bit too easy. Great work!

The game has a great sense of style and charm. I loved the characters and artstyle (although there was a bit too much dialogue to spam through for me). The movement seems like it has a very high skill ceiling, and was very rewarding when you build up lots of speed. I think the swipe attack could maybe come out a couple frames faster. Overall really fun entry. Good work!

Cool game! The game is cute and has interesting puzzles with the different elemental properties. Charming stuff. Good work!

This game has an amazing sense of style! The concept of playing as a sword slicing up fish guards into sushi is inspired. Love the presentation and gameplay. I was pretty bad at this game, though, maybe it could have benefited from a slight aim assist to prevent restarting entire stages to a tiny mistake. Great work!

Super funny and goofy game! Loved the mouth sound effects and style. Good work!

Interesting take on the theme! Was a cute bite sized experience. Good work!

Great job! The presentation from the art to the sound design is great, and the mechanics/combat are simple but satisfying. The level and enemy design is great as well. The gray blocks that you cling to are somewhat buggy to jump between, causing some frustration especially when having to jump across multiple to climb up a small pit. Good work overall!

Great job! The movement, animations, and sound design on the player are so satisfying and fluid. Combat is perhaps a bit difficult when fighting groups of enemies who are constantly barraging attacks at you. But I love the aesthetics, concept and charm of this game. Good work!

Great game! The art direction and presentation is stellar. The battle system is unique and engaging and all the fights are charming and enjoyable. Really impressive work for a 2 week jam. Good work!

It's not super obvious but throwing gives you more points (200 as opposed to 100)

Amazing game! Great artstyle, simple but enjoyable mechanics, a perfect bite-sized jam game. Perhaps the spike hitboxes could be a little more generous. Good work!

Great game. The stealth mechanics are great. The enemies behavior patterns are all unique but easy to learn, and traversing the various environments was fun. I like the artstyle as well. I was initially annoyed by that guy constantly berating me for dying, but the ending twist recontextualized everything. Great work!

Great spritework, I love the 1-bit style. The foddian gameplay is fun and the checkpoint feature is super thoughtful. Good work!

Cool idea. I liked how you used bullet time to display tutorial text. The mechanics were satisfying. Sometimes though there were situations where you died unfairly, such as in level 3 when you can't see which way you need to go first. Good work!

Very nice and polished game. The art direction is good and the gameplay really does remind me of chess. Making decisions in an order-of-operations kind of way was very satisfying. Good work!

Cool vampire survivors-like game. The art direction is very unique and impressive for a 2 week jam. Good work!

Game seems huge for a 2 week jam! The progression is very satisfying and the art and sound direction are great. Good work!

Lol this is inspired. Hilarious premise and gameplay. Good work!

Very well made game. The art direction and sound design are stellar. It's not always clear what's a threat to the player in different states. However, the game and puzzle design is remarkably polished. Great work!

Really cool game. I liked the art direction and music a lot. The gameplay was engaging once understood but the game could be helped with a bit more guidance to the player. Great work!

This game is unbelievable. Dune meets arcade score chaser is inspired. The game is juicy and the combat/movement is so satisfying. Using your dash to mow down a line of flying enemies or plummeting into a downward full of ground enemies is orgasmic. Great polish, great concept, great gameplay, my favorite so far. Great work!

Cool game. I liked the movement mechanics and swinging into files before destroying them was satisfying. Sometimes grappling is a bit difficult when you have to grapple onto 1 tile wide blocks, but otherwise very nice. Great work!

Loved it. I like the various abilities you have, it really makes you feel like a powerful freak of nature. The puzzles and combat were good, if a bit easy. Great work!

Loved it. The gameplay loop is very satisfying and hearing the crunches of those spores dying is unbelievable. Great work!

Great art direction. The gameplay is enjoyable but obviously very  rage inducing. Im not a big fan of foddian games but I think you nailed it. Good work!

Very cool little game! The core gameplay loop is very solid. The bacteria simulations were very nice, if a bit slow. Good work!

Loved it. Killing those poor npc scientists was hilarious. I liked the environmental puzzles and level layouts. Good work!

Fun mechanics and art direction. I liked having to deduce the enemy behaviors. Good work! 

Loved the artstyle and storyline. Wasn't entirely sure how to play but overall it was an enjoyable experience.

Cool game! I liked the spritework and animations a lot and killing enemies was very satisfying. Unfortunately the sword is pretty much a useless weapon compared to the laser gun.

Cool game! I liked the way you kill enemies in this game similar to billiards. 

(1 edit)

Thanks for the comment! I guess its time to talk about the controls. I was under the impression that K and J were common buttons to use, as I had seen them used in Shovel Knight. In the future, I'll likely make both KJ and ZX viable control schemes.