Really nice downwell-like game. The gameplay is simplistic but satisfying and the upgrades and stage varieties were all fun. The clean art direction and sound effects make this a very complete package. Good work!
IanTheBee
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I like the simple but fun concept of this game. It was enjoyable executing a badass bullet-time sequence. I think that it's a bit to easy to fling yourself off-screen, which isn't helped by a slightly buggy camera system (especially in the last level). Overall though I like the style and ideas presented. Good work!
One of the best games I've played this jam! Super fun aesthetics and style. The concept is hilarious and all the combat options are perfectly tuned and designed. The difficulty curve was satisfying and the ebb and flow of combat was incredible. I think that the "return fingers" powerup perhaps made the game a bit too easy. Great work!
The game has a great sense of style and charm. I loved the characters and artstyle (although there was a bit too much dialogue to spam through for me). The movement seems like it has a very high skill ceiling, and was very rewarding when you build up lots of speed. I think the swipe attack could maybe come out a couple frames faster. Overall really fun entry. Good work!
This game has an amazing sense of style! The concept of playing as a sword slicing up fish guards into sushi is inspired. Love the presentation and gameplay. I was pretty bad at this game, though, maybe it could have benefited from a slight aim assist to prevent restarting entire stages to a tiny mistake. Great work!
Great job! The presentation from the art to the sound design is great, and the mechanics/combat are simple but satisfying. The level and enemy design is great as well. The gray blocks that you cling to are somewhat buggy to jump between, causing some frustration especially when having to jump across multiple to climb up a small pit. Good work overall!
Great game. The stealth mechanics are great. The enemies behavior patterns are all unique but easy to learn, and traversing the various environments was fun. I like the artstyle as well. I was initially annoyed by that guy constantly berating me for dying, but the ending twist recontextualized everything. Great work!
This game is unbelievable. Dune meets arcade score chaser is inspired. The game is juicy and the combat/movement is so satisfying. Using your dash to mow down a line of flying enemies or plummeting into a downward full of ground enemies is orgasmic. Great polish, great concept, great gameplay, my favorite so far. Great work!