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What it Means to Be Human's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Look & Feel | #8 | 4.111 | 4.333 |
Sound | #10 | 3.795 | 4.000 |
Overall | #18 | 3.605 | 3.800 |
Enjoyment | #27 | 3.373 | 3.556 |
Usability | #29 | 3.268 | 3.444 |
Creativity | #42 | 3.479 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The graphics look awesome! One thing that would improve it would be particles and/or audio when you hit an enemy.
Definitely will be part of the next update! Thank you :) Environment assets are from Kenney.nl; level design, character models, and animations were done by drawtist.
The atmoshpere graphics and sound were all amazing, i also love the refilling of water balloons.
Only thing that i dont like about the game is that i suck :D
Thank you! We have to work on balancing the game for sure lol
I love the art and the atmosphere! Mechanics are cool! Well done man!
Thank you so much! :)
Very cool game !
I was not able to finish the third level.
Love the mechanics of the water ballon and the art
Thank you! :) The game is real hard lol in the near future we'll figure out the balancing to make it more enjoyable.
Wow! The art is very nice, and the mechanics are great too!
Thank you!! :)
The environment of this game is great! it's tough to have a game like this where enemies shoot at you and most of your combat is done with a melee weapon. Love the art style
That is a great point. Some time in the near future we'll revamp the mechanics to make it more balanced. Thank you for your feedback!
It is better to follow the player with a cinemachine or at least in a late update to avoid such jitters!
cool game
good to know! Thank you for playing
Fixed the jitters! My camera movement was in LateUpdate already, but it used a lerp function. Moved it to fixedupdate because that's where my player movement was happening and it got rid of the jitter :)
Well done!