This is a really good comment, and the level of detail is super helpful! We're intending to develop this game further, and this is the type of stuff we want to know! It's very tough to get every detail right in a game jam of this length, and we really love the game, so we want to make it the best we can. Would you be open to helping us test play future builds?
xtremetoaster
Creator of
Recent community posts
The music and sound effects were sick. I am also a metal head. I found the best strategy was to just run all the way to the end because on my first play through I wasted all my bullets trying to kill the first guy. My tips would be to give us some feedback that our bullets are doing something like enemies flashing on damage, or knockback as well as decreasing enemy hp to like 1 or 2 hits. I loved pacing and everything else was solid. I'd be excited to see what you come up with next time!
Very cool game with a nice atmosphere, the control scheme was awesome if it had been a horror/exploration game. Once it turned into a platformer, the controls seemed really clunky, and I wish I could've gone backward, or known how charged my jump was. Once I got to the object that says "press E" my controls got stuck down and I ended up spinning endlessly in circles. This would make a great horror game, and I loved the creativity! I look forward to seeing what's next!
This was pretty creative, and I enjoyed it alot - good mechanics and atmosphere! It was a bit confusing at first, and I had very little direction. I didn't know I had to stay next to the charging station after the first puzzle, and quickly died several times before I got it. The length of the battery could've been increased just a little, because it was frustrating to have to start over so much. That being said, every aspect of this game other than the balancing was awesome!
The music and sound effects were pretty cool, and the platforming was smooth! I also liked being able to switch into other robots! I definitely clipped into a few platforms and fell off the side of the screen more than once. It would be nice to see a more polished version, because I really like this, but I assume you ran out of time. Anyway, nice submission!
I really like the saw blade aesthetic for the protagonist, but ultimately I could tell if I was damaging enemies with it. It's tough to have a good game where the only weapon you have is melee when enemies can shoot you. Maybe you could charge up saws and shoot them? The red dots to indicate where objects were were super helpful. Ultimately I feel that this is a pretty sweet starting point, but I assume you ran out of time. Keep progressing, because this was cool!
This game is super dope! I love being able to build my own robot! The sound effects and visuals were great too! Sadly, after I finished the quest to bring the laser turret back to the shop, I got soft locked in the shop screen, and robots came and killed me. I would've loved to see more going on in this huge open desert. You guys built the awesome backbone to a game, and I'm so sad I don't get to see more content. I really enjoyed everything y'all put together!!
Ccool little platformer! I definitely glitched into the ceiling on the second level where there's a steep slope, and had to restart. So glad the game saves, and I could just load it up! unfortunately I used most of my energy with the jetpack, and finished the level with like 1% left, so the next level was impossible... My favorite part was definitely collecting the gears. Lots of fun!
Awesome crazy taxi game, I got 195 as my best score. I loved both jumping on and getting hit by cars. Only moment of confusion was when I found a drop off location before a package, it told me to press E, and I was like wtf its not working? Anyway, this was super fun and had some definite replay value. Nice work all around!