Play game
the SCARIER maze game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narrative | #3 | 3.167 | 3.167 |
How scary was it? | #4 | 2.667 | 2.667 |
Audio | #5 | 3.167 | 3.167 |
Uniqueness | #5 | 3.500 | 3.500 |
Graphics | #10 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used (Game Engine, Art software, etc...)
Clickteam Fusion
What was your team size? (solo devs would be 1)
1
Anything else to share?
i actually dont think this game is that good lol i made it in like two days, wanted to do more but i had loads of stuff on :/
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Comments
Hey,
I thought this was pretty neat.
Simple but fun and had some nice ideas.
I like the "cheekiness" of some of the commentary and the general "loop" idea is quite cool. When you reset the levels it might be fun to add some more surprises and twists instead of running through from top to bottom without changes.
Maybe when you move through the maze(s) on the second iteration you can change the paths when the player gets to a certain point in the level. Alternatively, you might change up the colours of the backdrop and speed up the player's movement. Increasing the difficulty and visual setting would combat some of the fatigue from "repeating levels".
If you can add some collision/events maybe trigger a "shift" in the layout or add some more elements of danger?
I agree with ChritBoy's comments about music and the absence of music helping to build tension. The music is also pretty catchy and upbeat but could be inverted to make something very eerie and creepy if you slowed it down / sped it up and added some tape distortion/voices and stuff like that.
Overall I had fun and the basic gameplay is simple but satisfying.
Good job!
Nice, I like how you played with expectations and the fourth wall break is fun. I noticed during my second run that the game started with no music, but after I touched a wall and it reset, the music returned. I think that the lack of music was really cool so I'd look at keeping that out to build tension the second time. Also, rather than putting the jump scare where it's expected, I'd consider putting it in an earlier level, and then have the game end at that point. That way the tension won't seep away and you're more likely to catch em by surprise.
Nice job!
a lot of the coding's rlly bad, im not that good with clickteam so thats why
thanks nonetheless!!