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(1 edit)

Nice, I like how you played with expectations and the fourth wall break is fun. I noticed during my second run that the game started with no music, but after I touched a wall and it reset, the music returned. I think that the lack of music was really cool so I'd look at keeping that out to build tension the second time. Also, rather than putting the jump scare where it's expected, I'd consider putting it in an earlier level, and then have the game end at that point. That way the tension won't seep away and you're more likely to catch em by surprise.

Nice job!

(+1)

a lot of the coding's rlly bad, im not that good with clickteam so thats why

thanks nonetheless!!