Play PICOShoot
PICOShoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic Flair (Graphics & Sound Presentation) | #144 | 2.994 | 3.667 |
Immersion (Gameplay & Storytelling Engagement) | #176 | 2.177 | 2.667 |
Overall | #179 | 2.347 | 2.875 |
Technical Excellence (Design & Engineering) | #182 | 2.177 | 2.667 |
Relevance (Creative Expression of Theme) | #214 | 2.041 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
This was fun! Nice, polished look, good music/sfx. I could see myself just zoning out with it and going for a high score, so it would be cool to see that added.
I really loved the SFX, music and visuals! I think little additions like particle effects when you kill enemies and some kind of points system (either through time alive or enemies killed) would really keep the game exciting for longer periods. Also, a gradual difficulty curve with more enemies spawning as time goes on could add some more unpredictability. Its still really great and feels very polished for a 48h game jam.
Loved the music, sound effects and graphics! Simple, but effective. Not much too the game but I could definitely see this being expanded on to become something really cool.
its fun
this game has tons of polish! i loved the ambience and the art the game had to it.
i would love to see you expand on the core mechanics you have down. if you threw in perhaps upgrades or different enemies, that would be interesting as well.