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CrazyMage_01

252
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A member registered Sep 06, 2020 · View creator page →

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Recent community posts

Thanks for the feedback, glad you liked it! 

Thanks for playing, glad you enjoyed it! In future games, we will try and add an options menu to tweak sound settings. 

Thanks for the feedback, glad you enjoyed it! 

Thanks for the feedback, glad you enjoyed it! We definitely need to look more into UX and general fine-tuning.

Thanks so much for playing and the feedback. I'm so glad you enjoyed it - there are definitely new mechanics and level ideas we would love to implement, so hopefully we'll be able to come back to the project. Thanks again :) 

Thanks for playing! d20s are hard to animate :( 

Thanks for the feedback. We could have made it more clear, but the number of dots on the dice represents which button was pressed, we didn't really explain this though! 

Thanks for playing! Sounds like you have pretty fun nightmares :) 

Oo hadn't thought of that - right after submitting we realised people on a trackpad may have an issue as well, so having them all on the same button may be better. It just made more sense in the moment, but looking back I could definitely have implemented a better system. 

Thanks for playing! 

Thank you so much for playing, glad you enjoyed it! 

We had thought of the mushroom idea but didn't have time to implement it, but your glass idea sounds really cool. The dice life is also interesting, we definitely could have thought more about how to use the properties of a dice. 

Thanks! 

An excellent and really well-polished game - your abilities are really well thought out and implemented and I like the tension of rerolling abilities in a fight! The layout was also really cool and you can definitely expand this into a full package. Great job! 

Oo that's a really cool idea about the HP. I agree that we could have done a bit more with the dice element, we mainly relied on the DnD theming XD. Thanks for playing though! 

Hey, this was a really awesome game! We did a similar slingshot mechanic and I really like your implementation of it as a sort of tower defence. I think having different projectiles determined by a dice roll is really clever and the mechanic is really well implemented with a nice range of abilities that were well thought out! Great Job! 

Ah, sorry Unity gave up on you, I would have loved to see what you could have made - Nat ones happen to the best of us :( 

Hey, this was really fun! The car is really fun to control and it's great building up speed and watching the dice fly. I really like the idea of a scoring system based on the number the dice lands on - really cool use of the theme. Great job!! 

Really cool art, gotta love the carboard box XD! I think the UI is really well designed and the overall aesthetic and sound effects are great. I ran into an error that stopped the game and had to restart. Good job :) 

Wow this was incredible! I love competitive games and the visuals and sound effects added so much juice and fun! Unfortunately, I ran into a bug where one dice hit another while it was against a wall and it just kept making a sound effect and wouldn't let me continue. Overall, the level of polish and great design is really impressive, especially for 48 hours! 

Cool art! I like the idea of trying not to land on one of the die's faces, but there isn't really much for the player to do because it's so down to chance. 

Hey, that was great - awesome to see some DnD Love <3 

I really loved the art, music voiceovers and it was cool playing DnD from the dice's perspective (we did a different take on the same idea :) )

The battles were really cool, especially the dragon which I was just able to defeat! Unfortunately after this, the camera got stuck behind a bottle so I couldn't see if there was anything after this fight. 

I feel some sound effects would really add to the combat sections nicely. 

Overall really cool game though, good job! 

Thanks for the feedback, I'm glad you enjoyed that moment specifically :).

Thanks for the feedback, glad you enjoyed it! 

Wow, well done for putting something out even with your contributor's health - hope they're ok! Good luck with your further work on the project :).

Thanks for the feedback, glad you enjoyed it!

Thanks for the feedback! I'm really glad you enjoyed it and the audio was so fun for you. More mechanics would definitely be one of the first steps if we were to expand this game. Thanks again! Bzz.

Thanks for the feedback! I will tell my partner who does the art about the tile sheet. Glad you enjoyed it :) 

Oh right, I've never used Git before so wasn't really sure how to do it, I will try to and get back to you. Thanks so much!

Thanks for the feedback, I'm glad you enjoyed it! 

Thanks for the feedback! We struggled quite a lot with difficulty, people have said it jumps quite a lot in the last couple of levels, but we are still very new to this and difficult scaling is something we are far from mastering. Glad you enjoyed it though!

That's a really good idea that I hadn't thought of and would add a nice touch, especially for accessibility. Thanks for the feedback!

Thanks for the feedback! I'm glad you enjoyed the voice acting :). The wasp's could definitely do with some work and the animation resetting to downwards is annoying and has happened on other games, I would definitely appreciate some advice on how to fix this.

Thanks for the feedback! Lots of people have requested a zoomed out camera so we are definitely thinking about it. I'm glad you enjoyed it though! 

Thanks for the feedback! I'm glad you enjoyed the voice acting :). The difficulty definitely needs some fine tuning, especially in situations like you've described. 

Thanks for the feedback! I'm glad you enjoyed the voice acting. We struggled in the design process about fine tuning difficulty and it's interesting you're asking for more difficulty as some have found it quite hard, we're still trying to figure out the best way to tailor it to as many people as we can (personally, I love challenging games, but they're definitely not right for everyone so it's finding the balance).

Thanks for the feedback, I'm glad you liked the music, my partner put a lot of work into it! Sorry about the camera, there are definitely tweaks we can still do to improve. 

Thanks for the feedback. Zooming out is something quite a few people have suggested, so we want to look into it. I'm glad you enjoyed the voice acting :) 

Thanks so much for the really in depth feedback. I agree that the Wasp's AI could be refined a bit more and varying the art in the level design could help. A few people have also commented on how zoomed in it is, so this is something we should definitely look at. I'm glad you still enjoyed the story and music though! 

Thanks, it was really fun to record :) 

Thanks for the feedback, I'm glad you like it! 

Thanks for the feedback, I'm glad you liked it! 

Thanks for the feedback, I'm glad you enjoyed it!