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Bullet Mojo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Excellence (Design & Engineering) | #40 | 3.556 | 3.556 |
Relevance (Creative Expression of Theme) | #60 | 3.556 | 3.556 |
Overall | #67 | 3.361 | 3.361 |
Immersion (Gameplay & Storytelling Engagement) | #83 | 3.000 | 3.000 |
Aesthetic Flair (Graphics & Sound Presentation) | #104 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
How do I play the game? At the beginning I see on the top right "choose one" but when I click either some dots appear that disappears as soon as I let the mouse button up and then nothing happens.
Sorry about that! We ran out of time so we didn't make it clear enough. You can drag one of the turrets from the "Choose One" section onto any of the surrounding walls! Specifically where those green dots appear.
Thanks for playing!
Really liked the concept the only thing is it would have been nice to have a bit better feedback about how long the rounds are
Super helpful critique. Thank you!
the shop mechanic is really well done. Good job!
So much fun to play and discover the diferent kinds of torrets and items in the shop!!
I liked the concept of planning your own demise, it's really out of the box.
Thank you!
Really fun mechanics! Was confused a bit and finally understand I could drag the turrets to place. This game requires some action and thought. I was pleasantly surprised at I could purchase items in this game. ( ⓛ ω ⓛ *)
Thank you for the kind words!