Wow, this is so cool! great job 👍
Is there any way to have the mouse also affected by the shader? I found where it copies the mouse but the normal mouse is still displayed on top of it.
This, This is amazing… The audio, art, post-processing is all just stellar.
I really love how you remade the game and it is by far the best version of snake I have ever seen. I think my favorite part was the moving bits and having separate rooms with unlockables. It reminded me a lot of the original Zelda
10/10 all around! Exelent job!
(also how did you get the loading screen with the new unity logo? that is really cool!)
I think you have a great concept here and some lovely art and sound but as others have pointed out It is REALLY HARD it would be good to have it easy to start so the player can get a hang of the controls first. This also helps engagement because people are more likely to put it down if they can’t get very far within the first few minutes
other than that great job!
So apologies in advance for the many sure to be bugs XD I didn’t decide to join the jam until the night before the deadline so I only had 8 hours to work on it but I hope you enjoy it anyway!
I might finish it in the future if enough people like it
I had also hoped to submit this to another jam so I actually had 4 limitations I had to work with, hence the odd game concept
WOW! this is a really great game! the juiciness is stellar and I love the art and aesthetic! The only thing I would change is either have the light around the player be a bit bigger or have the cubes you are shooting emit at least a bit of light so the tiny ones can’t sneak up on you so easily.
But otherwise, this could totally be a top 10 on the app store!
Wow! a solid entry! feels polished and fun to play! (having larger bullets would be nice tho its a bit hard to aim)
having a replay button and not having to hold down the back to the menu button would be nice as that gets really annoying and interrupts the fast gameplay
but overall great job! I love the art!
yeah, I think both in general could be increased. I like how you have to slow down when you shoot but I think that the speed of the player isn’t quite fast enough to dodge some things.
Though after some testing, you might find that you just need snappier controls now that I’m thinking about it a bit more. I really like bullet hell games where you feel in complete control of your movement because it allows you to have more close calls which feels great but when you do get hit it makes you feel like you could have lived if you had just been more precise.
if that makes it to easy you could always give the player less health to amp up the tension