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Bobaland: Chapter 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #29 | 2.923 | 2.923 |
??? (What that means is up to you!) | #31 | 3.231 | 3.231 |
Overall | #31 | 3.103 | 3.103 |
Inspired-ness | #35 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Aside from the other have said, the camera controls are kinda off where we can look farther to the left and less on the right.
Also the color for the solid platforms on the left path on the boss stage seem to have been swapped with the pass through ones.
That said, the platforms, some seemingly far from each other, were not difficult to jump across which was very nice. The boss fight also was fun to go through.
Thank you! I intentionally swapped the colors of the solid platforms in the boss fight to add a twist to Level 2's mechanics :)
Audio: Nice
Graphics: I'm a sucker for cell-shaded so, Noice.
Gameplay: The running button, was it a prank or something? Cuz it never made any difference.
The game is pretty inspiring, It really spoke to the level designer in me and I definitely see much more that can be added to this game. Hope it gets continued, because I'd be the first in line to play it. :)
Well done.
It will be continued :)
I really like the boss theme.
I didn't notice much of a speed increase when I held down left shift.
Yes, i made the sprint speed only slightly faster than the default speed for testing purposes. I seemed to have forgotten to revert it to its true sprint speed.
These audio tracks are sick!
Ben Dahl gets the credit for composing the audio tracks!