super dead.
The hover move was little awkward to use on the shift key, I think it should be used when the jump button is pressed twice. And the magicians can cast the thunder spell from anywhere after seeing the player.
zeinging
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sorry to hear the assets didn't make it in before the deadline.
I did look up some Lost Kingdoms gameplay and this build looks pretty faithful to it, minus the cards not summoning anything yet.
I read the Jam End Post Mortem and when you were describing a real-time action card-based RPG in a 3D world, I immediately thought of "Kingdom Hearts: chain of memories"
I have a project page from the previous jam and would want to continue working on it if possible.
https://zeinging.itch.io/reclaim-the-landfill
Would an update to project page be within the rules of the jam or would I need to make a new project page during May 2024?
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rotate counter clock-wise, ah I see your "counter-intuitive ways". I was able to get 4 cores, but I dropped the last one in the ocean, luckily I was able to trigger the cut-scene by pushing it to the Mech.
it loaded the smoking Mario cut-scene but I think it was supposed to load a different cut-scene.
Also really enjoyed the supreme/gold fishing rod catching anything from a great distance.