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zeinging

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A member registered Nov 03, 2020 · View creator page →

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super dead.
The hover move was little awkward to use on the shift key, I think it should be used when the jump button is pressed twice. And the magicians can cast the thunder spell from anywhere after seeing the player.

very snappy and stylized combat.
I also tried playing this on my phone, very impressive.
I would suggest that the UI touch buttons have a transparency setting, the buttons would sometimes obscure the text on screen.

It is very difficult to win this game

sorry to hear the assets didn't make it in before the deadline.
I did look up some Lost Kingdoms gameplay and this build looks pretty faithful to it, minus the cards not summoning anything yet.
I read the Jam End Post Mortem and when you were describing a real-time action card-based RPG in a 3D world, I immediately thought of "Kingdom Hearts: chain of memories"

it was kind of hard to read the text messages and I think I missed some of them, I think it should've worked like the dialogue box, waiting for player input before progressing.
very horrory game with the sounds.

I haven't reached the end yet, I died a lot.
the art and music remind me of drawn to life.
I liked the boss music.
I think the player should have invincibility frames after getting hit.
I noticed in the trailer that the player can sprint, but I couldn't find a sprint button.

muscles? skin? brain? all unnecessary, just take skeleton and add heart.

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keeping a list of the reference material for reclaiming the landfill
here to find things faster and easier.

I have a project page from the previous jam and would want to continue working on it if possible.

 https://zeinging.itch.io/reclaim-the-landfill

Would an update to project page be within the rules of the jam or would I need to make a new project page during May 2024?

Anti capitalism resources:


I finally got the thing making noise!

Garbage & Dragons!
I think I kinda cheesed the floor tile puzzle,
I was on a tile adjacent to the door and carefully moved along the borders of the tiles.
It took me awhile to figure out that the color path had more than one trash item at the end.

rotate counter clock-wise, ah I see your "counter-intuitive ways". I was able to get 4 cores, but I dropped the last one in the ocean, luckily I was able to trigger the cut-scene by pushing it to the Mech.
it loaded the smoking Mario cut-scene but I think it was supposed to load a different cut-scene.
Also really enjoyed the supreme/gold fishing rod catching anything from a great distance.

the slime mold achieved his dream. He escaped the sewers of the french revolution, but who is this Ben he has found? is it himself?

I got Crushed By the Rock... a lot,
ow, my ears, skill points are worse than nails on a chalk board.

it's been a long time sense I've played team fortress 2 on the power point Series X.

I made it to 16!

kinda gives me "Bop it!" vibes.

more resources. 

some of the first things I think of when discussing capitalism.

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thank you so much for playing our game!
I'm really glad to have made good use of the 1 2 3 combo animations the Glube rig had.

Very eerie puzzle game,
I lost the keycard again semi far in, I'll reset some time later to get to the end.
it is a minor annoyance but, the restart button also places Gl-Ube in the room transition trigger and moves them to the previous room.
and I like the expressiveness of Gl-Ube's with their eye.

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Glube's got a new purple and bigger eye look, impressive custom model of Glube.
I like how expressive Glube is with their eye and when Glube's eye pupil changes shape.
Gotta remember to press the jump button right when Glube hits a yellow jump cube.

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I had an easier time scrubbing away from Glube and then back again to Glube. I really like the scrubbing path part, made it feel like this game could've been  on the DS.
it does become difficult when Glube is close to a wall and I want to turn them around.

(2 edits)

thank you so much for playing our game!

Glube is no picky eater, they're after all that iron rich diet.

here we see the little bits Glube exploring their NES environment.

thank you for your feedback.
Can't let you do that negative_development,
Glube has orders to take you down.
powerups? like twin blasters?
hm, that would make it easier to beat Glube.

thank you for your feedback.  

Oh wow, whoops. I forgot to adjust UI to fit all displays. I'll update the build later today or tomorrow with display locked at 1080p or with display settings. 

thank you for your feedback.

It is hard to hit but, hitting glube's eye does 3  points of damage. 

 I'll upload an updated build with display options

(or 1080p locked display) either later today or tomorrow.

thank you for your feedback, I'll be uploading a 

(post jam) build after the jam. Didn't have enough time to put the boost in, I'll take note of that and off set the camera from the mesh a bit. I wanted voice acting for this game but, Could probably use garbled up speech instead.

heh, the title screen called me detective.
fun little game.
is busted the game over screen?
I tried clicking on stuff after busted,
but nothing happened and it looked like it was still Glube's turn.

Glube is so strong he's able to survive against the SoP characters, even when he has -1 Glubes.

Gluby Physics. The rescued glubes show up in the hub area(I'll have to rescue them all later). I did have a hard time swinging on the cameras to get up higher, and I loved the museum of cut content.

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really liked the spherical world design and the stars and planets in the sky.
I wasn't able to find all the crystals to free Glube.
I might attempt the multiplayer on Monday.

liked the battle music and the hint text that shows up occasionally appears.
I tired using the special moves, I only got the fast punch to work and when I tried the slime teleport, my glube moon walked all the way off screen.

I wasn't able to get this game running. I tried running the executable, it opened for a few seconds, then closes. I think you have to include other godot files. I saw that others game with godot have:
"game name".pck, file steam_api64.dll and steam_appid.text files in them.

I really liked the glube boarder and glube closing their eye to look at their inventory.
I had a hard time picking up items a few times, I think it was probably cause I was next to dead enemy
while try to pick stuff up.
I think I reached the end of the game but, I fell through the floor.

thank you I'm glad you liked it.

glube wins by jumping up stairs!

very gluby. I wish I had more time to explore the levels.

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"This earth airspace is too crowded, I kept getting hit by the metal birds and the metal turtles threw exploding rocks at me. all I want is some milk for my Coffee."

I'd suggest the approaching airplanes make a sound, to make a bit easier to dodge them.