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Cannon-Up2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #18 | 3.145 | 3.556 |
Sound | #20 | 2.457 | 2.778 |
Overall | #23 | 2.418 | 2.733 |
Art | #24 | 2.359 | 2.667 |
Fun | #24 | 2.359 | 2.667 |
Mechanics | #27 | 1.769 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun for those willing to explore oddly enough. I couldn't get into the barracks on the second canon but I did force myself into the barracks on the third canon. Not that there was a reason to do so, it was just, it was there so I had to try. I think I got all the cubes on the third cannon, but I couldn't turn it to shoot myself up to the tower :( If the post below is accurate then I just couldn't find the right angle to select to box on.
Music is chill. I also couldn’t get past the 3rd cannon, though I did find a viewing angle I could actually use to control it. Definitely seems like a FixedUpdate()/delta issue to me, but I can’t be sure. Good work!
Thanks! I'll definitely try to fix this after the voting ends. Good learning practice for future games. My kids found a couple of other bugs that I know how to fix as well.
Some more tutorial (even on the game page works fine!) would be nice, as the controls were unintuitive. And the key rebind is broken, I would suggest instead of rebinding all controls for movement at once, each one should have its own rebind button as I just messed up the control scheme messing around in the settings and had to reboot the game to fix it.
Yeeted myself out of the world not knowing how the cannons worked, tbh pretty funny moment but not the most frictionless tutorial having to reset the game again there.
Cool game, don't know why I'm collecting cubes to shoot myself out of a cannon, but sure why not. Does feel a bit unfinished though, I shot myself through the floor and into the void first time around. Still, congrats!
Good job y’all! I wasn’t able to complete it because the controls wouldn’t work on the third cannon, but I like the idea of shooting myself over castle walls
thanks, yeah I had trouble with the cannon controls in browser as well for some reason, I'm not sure why it's behaving different in browser than in Unity.
Obviously, i can’t see the code, but one common mistake that can lead to that is putting input stuff in FixedUpdate() instead of Update()