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InfernoMV

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A member registered Nov 20, 2020 · View creator page →

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Thank you, it's obviously still a prototype with plenty of bugs, but I hope you liked it!

Klinkt leuk, is het net zo leuk als vlYnders?

No idea what I am doing here but I did like the pixely graphic style and misty, dark area.

The camera rotation using WASD isn't bad in itself, it's just that for me the rotation is wayy to high making me turn more than I want, also I couldn't look up and down which made it harder to realise if I was near the button or not.

Even adding simple text with an objective or a threat to the game would make it even better, for now it's mostly very confusing to me.


I was also very sad I couldn't climb the stairs since jumping on them didn't work. :( I wanted to find secrets up there :3

It might be a fun idea to have different kind of platforms, for example one that launches you, or moves up or down when standing on it, etc.

I would LOVE to have a sensitivity slider :3

Bigger range with seeing the platform would be useful.

Love the concept and the combination of planning and platforming.

It would be fun to see different kind of enemies.

A potion with AOE damage.

A list to see what each potion you have used does.

Effects to see when damage is done instead of only a health bar.

The neck of the character is very buggy, making it hard for me to move the character around. The enemy could also use some more difficulty, maybe giving him a dash or a jump to be quicker or get to a random other point in the map, also some obstacles, like holes you cant pass, or doors and levers could really improve the level. I did like the cursedness of this game tho, thank you for that <3

I like how you move the sword with your mouse, however you can barely / not keep up with where the balls come from when turning, also some balls seem to be invisible or something since i got hit but didn't see any balls. Except for these small problems, I really enjoy the idea of this game.

I like the idea, however... winning doesn't feel like a real challenge yet since the game is pretty easy. At first I wasn't sure if it was a co-op game or you were playing against an AI, I would really try to focus on making the AI more livelike. I do like the sound that has been put in, it adds a lot more to the ambiance!

Misschien wat verschillende balletjes toevoegen die met verschillende snelheden bewegen, of eventueel negatieve of positieve effecten geeft. Om het wat uitdagender te maken is het misschien handig om het contact met de ballen aan te passen, aangezien je ze nu alleen maar hoeft aan te raken, wat betekent dat je alleen maar snelle reflexen hoeft te hebben. Ook is het misschien leuk voor variatie om minimaal één of twee verschillende modussen te hebben, die beide andere mechanics / doelen hebben. Voor de rest is het wel leuk om te spelen, maar momenteel is er niet echt een langdurig doel waardoor je zou blijven spelen.

Erg leuk spel tot nu toe!

Misschien blokjes toevoegen met verschillende abilities, zoals bijvoorbeeld meer damage op de Samurai, of levens terugkrijgen, etc. In plaats van alleen de normale die je nu hebt.