Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SabeCrane

11
Posts
7
Followers
5
Following
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Fun concept and looks great! Maybe it would be fun to add walking people as well, so you can't just run in straight lines. This may make the movement a little bit more engaging!

Haha I love how you play with the players' screen and I like the experiment! I can see how you would have endless possibilities to create

Really cool!! At first I didn't really know what to do, maybe you can tell the player is able to swing within the game. Maybe you can add enemies in the sky, causing you to think about the route you're taking

Pretty addictive and fun to play! Maybe in potential future levels you can add some obstacles to the platforms, because after some time I was just vertically jumping on the blocks until I could jump to the next one. Also, it felt like I couldn't make it to the last block but the game told me I mad it anyway

Question - Should I add things to attack the father? Would it make it too much or does it cause the player to more actively switch between views?

Interesting idea! I liked that when you die, you immediately come back to the original set-up so you can change it. Maybe you can add a little bit more variety to the tiles and make it a bit harder

The art direction really complimented the feel of the concept! Maybe you could give a little bit more feedback in-game, because trying to find stuff without feedback with these controls can become a little bit frustrating

Neat concept! I liked the tension I felt when I delivered all the lights, but still having to get back to the door in one piece. I did have some problems where lights would get stuck in a hallway and the only way to get past was to get damaged

Maybe it needs a little more explanation! But I believe the idea is that you have to press space as fast as possible, causing you to be able to push the opponent out of the ring quicker. I really like that mechanic :). Maybe you can make some of the movement a little bit smoother though and make it more obvious that this is a Coop game, because I didn't know at first and had an opponent that wasn't doing anything hahha

Fun game (I'm painfully bad though) :(! I noticed I was getting better and better and I like that the health bar is keeping me from spamming buttons :). The game gives more and more 'notes' to type now, but maybe it can be interesting to alter between that and the field getting smaller (without increasing the 'note'-count. Maybe this can create a more dynamic experience, because it can get a bit static now

Hele leuke game! Deed me denken aan zo'n oud spele.nl spelletje haha. Het was wel even verassend dat de enemies aanvallen niet goed is en dat je de minder opzichtige elementen nodig hebt om het goede te doen, maar daar kwam ik eventueel wel achter! Ik kwam er wel achter dat je gewoon een tomaat kunt pakken en de hele tijd punten kunt stacken omdat enemies je niet meer kunnen raken.

Leuk gedaan :)