I really dig the aesthetic and sound design. I'm going to check back on this when you get the spawn thing fixed. I say it happens 1/3 of the time. Seems pretty random though.
Optimization...!!! Something to consider for 1.0 this weekend :D
UE4 isn't great about giving the player a launcher for graphics quality so I will tone down the overall and hopefully that will help. Long-term I'd love to develop an easy-to-reimplement graphics (and audio) settings menu in UE4 so I will make a mental note. Cheers!
The aesthetic idea overall was to make something simple but with a high degree of fidelity but then render it down and find something fun in between. Can always balance that more as I find more fun decisions to make :)
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I really dig the aesthetic and sound design. I'm going to check back on this when you get the spawn thing fixed. I say it happens 1/3 of the time. Seems pretty random though.
0_0
Some very interesting aesthetics here. Pretty cool.
Game does nottt run well though huh. I mean 4k resolution was seconds per frame lmao. Even in windowed mode the levels chugged.
Not really sure why as it looked pretty simple.
I liked the transition particles stuffs.
Worth it all for the ending though. Thanks.
Optimization...!!! Something to consider for 1.0 this weekend :D
UE4 isn't great about giving the player a launcher for graphics quality so I will tone down the overall and hopefully that will help. Long-term I'd love to develop an easy-to-reimplement graphics (and audio) settings menu in UE4 so I will make a mental note. Cheers!
The aesthetic idea overall was to make something simple but with a high degree of fidelity but then render it down and find something fun in between. Can always balance that more as I find more fun decisions to make :)