Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

VillageView game page

Submitted by MounirDev (@MounirDev9)
Add to collection

Play Village

Village's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#14.2864.286
Theme Relevance#14.1434.143
Overall#23.8863.886
Creativity & Fun#23.7143.714
Audio#33.8573.857
Polish#33.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Thanks for being on my stream!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Judge (1 edit) (+1)

Cute little game, but it was a bit slow. There wasn't really much to do between waiting, and whilst the graphics were nice to just look at, I did wish there was something to do whilst waiting. Kinda like how cookie clicker lets you click during down time. I really love the physics of the houses, and the different particles that play. I didn't realise that you had a character or that you could move until I read the comments, so I found myself out of land until I figured that out (might want to tutorialise?) Overall, I really like the game (the graphics are totally five star), it just needed some more stuff to do, particularly at the start when you had just one building that slowly paid $4.

EDIT:
I now realise that I'm a blind idiot who can't read the game page to learn the basic instructions... Sorry bout that

Jam Judge(+1)

I was really surprised on this one, the little animations are great, sound fits in perfect and it is fun. Nice work.

HostSubmitted(+1)

I love the little bits of cute polish you put into this. This citizens bounce into their new homes and the player character squishes as he rolls around. The sounds effects sound great and work well with the style of the game. The mechanics are simple but you could see where this could be really addicting with added complexity. Great job on this!

I did notice that the player only squishes on a certain axis, so when you roll him over the squish effect looks a little weird. Maybe doing the effect with a shader would give a better result there.