Was wondering what people think of using extra buttons for non-gameplay purposes, such as F11 for toggling fullscreen and ESC for closing the game.
I went with two physical buttons represented in my game as stamps but I was planning to also use keyboard binds for fullscreen, close, just not as core gameplay controls beyond inputs to select one of the two physical buttons. I do have the player click on customs documents to select them before using one of the buttons as well.