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Extra buttons?

A topic by saaol created Oct 04, 2024 Views: 81 Replies: 2
Viewing posts 1 to 3
Submitted(+1)

Was wondering what people think of using extra buttons for non-gameplay purposes, such as F11 for toggling fullscreen and ESC for closing the game.

Submitted(+1)

The theme isn't a concrete rule in how it's implemented. If you're interpreting it as two button inputs from the keyboard, then I would probably say that adding other keys for non-gameplay purposes would be more than fine.

(+1)

I went with two physical buttons represented in my game as stamps but I was planning to also use keyboard binds for fullscreen, close, just not as core gameplay controls beyond inputs to select one of the two physical buttons. I do have the player click on customs documents to select them before using one of the buttons as well.