Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

saaol

9
Posts
3
Topics
2
Followers
1
Following
A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

O jogo precisa ser em português? Ou pode ser feito em inglês? Se necessário talvez eu possa botar as duas línguas

Thanks! I originally wanted the buttons to be Z and X, or the left and right arrow. My idea for having it be A and B is so that people can see button A as the leftmost button, and button B as the rightmost button. This is because if you were to change it to your own controls, in a minigame like the rocket where there is a left and right button, the controls could've been inverted. I tried exporting it to a web build but unfortunately it was just a blank screen. This is my first time exporting a game like this using Gamemaker, so next time I'll see if I can export it successfully into a web build.

Thanks! I didn't have any reference if the songs were too loud or too low... Sorry about that!

Really fun but also very hard!

Unfortunately did not work for me, as the window was half-off of the screen.

Trying to make the browser version work!

I can't seem to make the HTML5 version run in the browser.
I guess if I can't fix it, there's still the Windows downloadable.

Damn, kinda amazed on how complicated your game looks even though we have such a short amount of time to make it.
This is my first game jam and my project is going well!
Right now I'm trying to compose a song for my game.

Was wondering what people think of using extra buttons for non-gameplay purposes, such as F11 for toggling fullscreen and ESC for closing the game.