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SlimeSlayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound Effects | #27 | 2.598 | 4.500 |
Fun Factor | #42 | 1.443 | 2.500 |
Crafting Mechanics | #42 | 1.443 | 2.500 |
Overall | #43 | 1.732 | 3.000 |
Art & Graphics | #44 | 1.443 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This one was interesting, I managed to have played the first one (jumping simulator) and your updated one (imes gotta go fast). Momentum in a game is a little hard to get right, such as in your updated one. It makes it hard to jump onto the raised areas more. I also found that the slimes new aggression level is a little to aggressive since it came at me so fast the first time I panicked I died because I couldn't build the sword fast enough (XP). It does have nice environmental build though. Good job on what you have!
Thank you very much for the feedback 😀 yeh the imes might be a bit fast for a tutorial level but I wanted it to have some challenge. I didn't have time during the jam to test very much so I just had to guess. I'm impressed that you noticed the momentum movement but I was still trying to tune it up before submission so its not quite where I wanted it. Hopefully I'll have time to improve it in the future as I spent far to much time makeing all the components of this game scalable. Thanks again!
So it turns out I may have accidentally put my movement code in update not fixed update so if you play this on a slow pc you won't move very fast at all 😅 and on v slow pcs you might have to jump around I will fix this asap
The Bug fixes have been submitted just a simple change to the movement and setting some of the test values back to what they should have been before I started rushing you now have 4 hp and the slimes (Imes) are a bit more aggressive