This one was interesting, I managed to have played the first one (jumping simulator) and your updated one (imes gotta go fast). Momentum in a game is a little hard to get right, such as in your updated one. It makes it hard to jump onto the raised areas more. I also found that the slimes new aggression level is a little to aggressive since it came at me so fast the first time I panicked I died because I couldn't build the sword fast enough (XP). It does have nice environmental build though. Good job on what you have!
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Thank you very much for the feedback 😀 yeh the imes might be a bit fast for a tutorial level but I wanted it to have some challenge. I didn't have time during the jam to test very much so I just had to guess. I'm impressed that you noticed the momentum movement but I was still trying to tune it up before submission so its not quite where I wanted it. Hopefully I'll have time to improve it in the future as I spent far to much time makeing all the components of this game scalable. Thanks again!