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build_a_world's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Crafting Mechanics | #12 | 3.143 | 3.143 |
Fun | #22 | 2.429 | 2.429 |
Overall | #24 | 2.071 | 2.071 |
Audio & Music | #27 | 1.000 | 1.000 |
Art & Graphics | #29 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Challenge!
conserve: Conservation of resources was an idea, it's sort of implemented in the food-distribution system.
open ended: Speaks for itself really, it's a sandbox simulation game.
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Comments
This takes some time to figure out what you need to start doing before you end up in a few roadblocks like I did. Autorunning is not good from the start, and building each type of building is a good idea so you don't run out of resources and softlock yourself. Certainly does involve a bit of trial and error.
concept_is_good!
Quite fun, despite being unfinished. I like the text only approach.
There is no way to get wood! People want wood! and people want it now! I have minus six children to feed! ^^
Logging camps generate wood. Negative children was a side effect of fixing a bug where children had children when there was no adults. It's actually a lot harder to simulate this stuff than I expected! :P
Made me laugh more than expected too ;)