Really love the pastel art-style! I think what I would’ve done differently is reduce the ship scope down to 1 from the 3 you made, and use that extra time to add in power-ups (like maybe a shield that reflects attacks for a bit) and juice (like screen shake and maybe a particle for a “muzzle” flash). This what I did in my game as I had programmed the game to make it possible for me to do multiple weapons, but I opted for more polish over them. Effectively Quality vs Quantity. Still, this was a very nice game :)
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PLANT RUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.633 | 3.633 |
Graphics | #1 | 4.400 | 4.400 |
Audio | #2 | 3.800 | 3.800 |
Special Feature Implementation | #2 | 4.000 | 4.000 |
Theme Implementation | #3 | 4.000 | 4.000 |
Fun Factor | #5 | 2.800 | 2.800 |
Gameplay | #5 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Main characters and goal to kill a giant plant
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