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A jam submission

The Flower of PanaceaView game page

Submitted by Helling_Out, llmon, Leahim, Rula_Lime, covercom — 8 minutes, 4 seconds before the deadline
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The Flower of Panacea's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.0174.400
Audio#33.6514.000
Theme Implementation#63.4693.800
Overall#132.7082.967
Fun Factor#192.0082.200
Gameplay#221.6431.800
Special Feature Implementation#241.4611.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Panacea flower is a myth. The eye is the heroine's companion

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Comments

Submitted(+1)

The story is something that was the main focus in the game, and this made me feel somewhat frustrated with not knowing what happened after the flower was found. I felt that there was a lot to be told (based on the others scenes to come), but there was not enough time to do so. In this case, an ending drawing would be more than enough to finish the experience and wrap the great story created.

The lock picking is an interesting feature that could be more explored, one option would be having the code hidden in a drawer, a letter or even in the painting on the wall, those types of puzzles are fun to solve and add more depth to the gameplay.

I agree with squid.mid's comment with the player walk speed, having a way to switch between walk and sprint would solve this, so you can have more movement control when trying to reach certain objects.

The art is truly beautiful, we can see the sprites and every place created has love in it, great job!

Developer

thank you for the comment you left. we didn't have enough time to translate everything that was said by you.

Submitted(+1)

The graphics were great and the audio was good however the player was really fast and difficult to control, the game also ended very abruptly after the flower was found.

Submitted(+1)

Neat game! Here are my notes:

  • I love the art, both in the cutscene and the game!
  • The player walk speed feels very fast, almost to the point of being hard to control.
  • The lock picking section seems to be bugged: the code above the door says 1342, but the correct order was 1423.
  • I'm not sure about the connection to eyes as a special object. I noted the floating eye next to the player, but I didn't have any idea what that was or how it was important. I see here that it's meant to be the heroine's companion, but that wasn't clear at all within the game itself.
  • Music and sound effects were lovely, very fitting.
  • I noted that some of the text was in Russian, and it sounds like the developer isn't a native English speaker. I'm happy to overlook some of the grammatical errors, but there were a few cases where the text only appeared in Russian without its English translation, which was a little confusing.

Very nice, if a little short. I love the story aspect, and would be very glad to see an extended version!

Developer

yes, we noticed these problems only after the release because we didn't keep up with the deadlines. it turned out quite funny XD

Developer

we also wanted all actions to be marked with an eye, but we forgot to add a signature