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A jam submission

Rose of ImmortalityView game page

You've almost used up all the time you had in this world, but there might just be one thing that can save you.
Submitted by HeavensGates (@ryan_stander), LapizLazuli — 3 minutes, 29 seconds before the deadline
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Rose of Immortality's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.8333.833
Fun Factor#63.5003.500
Gameplay#63.6673.667
Graphics#113.5003.500
Overall#143.2783.278
Theme Implementation#282.6672.667
Special Feature Implementation#342.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
A slight twist on sacrificing health. Instead of it being literal health, it is instead sacrificing your lifetime to either gain health or reload weapons, etc. You only have 24 hours to live, once it reaches 0, you die. The rose is the MacGuffin of the game, the player can either choose to take the rose for themselves and become immortal, or sever this time curse by using it to create a cure.

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Comments

Submitted(+1)

Nice Game!

I really applaude the fact that you decided to make a realistic shooter in unity in 2 days. That’s no easy task. The level design is nice, although not “blocked” enough: if you deceide to explore a bit you’ll easely get lost. Having a pointor toward the rose / the exit would help a lot on this. I died nearly directly once I took the rose and decided to rush, so I couldn’t see the end unfortunalty (a save point on the rose would be a nice addition!)

Graphism wise, it’s all premade asset, but they are coherent one with another. A shame the menu is very basic, but you didn’t have a lot of time so it’s understandable.

The Audio fit well together, but I would’ve loved to hear a customly made music ngl, even if it’s repetitive. But the voiceline are NICE and add a lot. Also, the flower pick-up with the choce feels good, a shame I couldn’t really understand the meaning of both choice (try adding a bit of lore in the voiceline about time etc in this distopian future!)

Good job!

Developer

Thank you! I've never done level design before so it was certainly a weak point of mine. Had maybe 30 minutes to read throughs some basic guides on it. We actually had a section that explained more of the backstory but time didn't allow me to add it.  Thanks for the rest of the feedback as well, will give the game a nice polish update soon!

Submitted(+1)

choices like in matrix, great dubbing, nice shooter 

Developer

my first comment thank you! Means a lot!