Nice Game!
I really applaude the fact that you decided to make a realistic shooter in unity in 2 days. That’s no easy task. The level design is nice, although not “blocked” enough: if you deceide to explore a bit you’ll easely get lost. Having a pointor toward the rose / the exit would help a lot on this. I died nearly directly once I took the rose and decided to rush, so I couldn’t see the end unfortunalty (a save point on the rose would be a nice addition!)
Graphism wise, it’s all premade asset, but they are coherent one with another. A shame the menu is very basic, but you didn’t have a lot of time so it’s understandable.
The Audio fit well together, but I would’ve loved to hear a customly made music ngl, even if it’s repetitive. But the voiceline are NICE and add a lot. Also, the flower pick-up with the choce feels good, a shame I couldn’t really understand the meaning of both choice (try adding a bit of lore in the voiceline about time etc in this distopian future!)
Good job!