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The Wizzards Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #90 | 1.323 | 1.750 |
Special Feature Implementation | #95 | 1.323 | 1.750 |
Audio | #97 | 0.756 | 1.000 |
Theme Implementation | #97 | 1.134 | 1.500 |
Fun Factor | #97 | 1.134 | 1.500 |
Visuals | #99 | 1.323 | 1.750 |
Overall | #100 | 1.165 | 1.542 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Necromancy: summoning spirits, Special Object: players weapon
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Comments
Good job on making a pico-8 game. That’s though. I was gonna complain about the pathfinding of the enemies, but I guess it was intentional or some level wouldn’t have been possible to complete. Need some audio and a better progression but it’s a cool addition to the pico library!
By the way, I think you didn’t plan for anyone to kill all your zombies in the final wave ;)
The controls were not very obvious, mentioning them in your game page would be a good idea. I got to the room with two exit doors and died, assumedly because I went into the wrong door? The combat needs a little work, as the enemies keep advancing while your animation is fairly slow and only seems to deal damage on the final frame. But to be honest I just ran past a lot of the enemies, as you placed way too many in each of the rooms. Adding tons and tons of enemies is not a substitute for good level design.
You should work on this more if you feel like it though! The minimalist art style was charming, and doing all that on the tic engine is pretty impressive!
you should tell people that to start its Z and Z to attack, I feel like it was missing a lot as you dont need to defeat enemies to continue the lvl.