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A jam submission

The Wizzards TowerView game page

prototype*2
Submitted by DynomiteWaffle — 1 hour, 17 minutes before the deadline
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The Wizzards Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#901.3231.750
Special Feature Implementation#951.3231.750
Audio#970.7561.000
Theme Implementation#971.1341.500
Fun Factor#971.1341.500
Visuals#991.3231.750
Overall#1001.1651.542

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Necromancy: summoning spirits, Special Object: players weapon

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Comments

Submitted(+1)

Good job on making a pico-8 game. That’s though. I was gonna complain about the pathfinding of the enemies, but I guess it was intentional or some level wouldn’t have been possible to complete. Need some audio and a better progression but it’s a cool addition to the pico library!

By the way, I think you didn’t plan for anyone to kill all your zombies in the final wave ;) image.png

Submitted

The controls were not very obvious, mentioning them in your game page would be a good idea. I got to the room with two exit doors and died, assumedly because I went into the wrong door? The combat needs a little work, as the enemies keep advancing while your animation is fairly slow and only seems to deal damage on the final frame. But to be honest I just ran past a lot of the enemies, as you placed way too many in each of the rooms. Adding tons and tons of enemies is not a substitute for good level design.

You should work on this more if you feel like it though! The minimalist art style was charming, and doing all that on the tic engine is pretty impressive!

Submitted

you should tell people that to start its Z and Z to attack, I feel like it was missing a lot as you dont need to defeat enemies to continue the lvl.