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rsreds

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A member registered Dec 27, 2023 · View creator page →

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I’ll have to look at that. Thank you for pointing it out.

I’m planning to work more on the game, maybe extending it to a fullish release. Hope you’ll check back once it’s here ;)

Thank you! I’m still debating if I should continue development of this. Maybe if there is more interest

This was very nice, I like the concept. A bit hard to start, maybe have the recipe book on the counter so you know you can click on it at the beginning. I would have preferred only mouse control, using the keyboard for moving the window was a bit janky. Maybe just allowing to change view by putting the cursor on the border. Also it was difficult to understand if the stuff was dry or not. The graphic is incredible!

Nice game. Very polished and rich of content. It’s maybe a bit difficult to understand what the enemies are doing in their phase, so it’s hard to plan ahead

I don’t think it worked as intended. No body gets revived by jumping on top of them with the needle. Good start for a platformer.

Very nice concept! It was fun. I think I found a glitch. If you fail a delivery and then restart the costumer is happy and you skip it when you start again

The game is very unpolished, it’s a bit hard to control. I like the story at the beginning, but it was very difficult to play. The controls are laggy and the platformer was a bit floaty. Also the music started from the biginning every time you changed room or died

The game is fun but I think it is a bit rough. Whenever the enemies hit you it lags like crazy, and I don’t really understand the necromancy mechanics. I understand it spawns some allies, but why do you change size?

Thank you for the feedback, glad you liked the game 😁 I’m aware of the issue of the double movement, I think I handle it in the wrong way. I’ll try to fix it!

Thank you so so much for the great feedback! The skulls are not needed to proceed. I wanted to make it a more difficult puzzle to offer some challenge. If you want to go on the are 4 more levels, but I think they are doable.

Very fun game! The skills are unique and fun. The mechanics of collecting pieces is very satisfying! Only be careful with assigning input to the middle mouse click as it is impossible for most laptop users.

You have to bring it back to the beginning. I should have made it more clear from the start 😅

Good job on making a pico-8 game. That’s though. I was gonna complain about the pathfinding of the enemies, but I guess it was intentional or some level wouldn’t have been possible to complete. Need some audio and a better progression but it’s a cool addition to the pico library!

By the way, I think you didn’t plan for anyone to kill all your zombies in the final wave ;) image.png

Very very nice concept. Took me a while to figure out how to play, though. The fact that you can use your actions only in a very specific order is not that clear. Maybe disable the button when they won’t do anything, and if you want to have that you cannot scout and therefore lose if you don’t have any bodypart left make sure to tell the player that they are stuck and have them restart. Nice graphics and atmosphere

Sadly I could not get past a few scenes. The arrow on the ground don’t seem to do anything. And I tried walking in their direction but it didn’t help.

The variety in the game is over pretty fast. The graphics are nice and the voice over was really fun!

This is a really fun concept for a game. I can see it become something very chaotic in a good way. Where you have to avoid a bullet hell while spawning a horde of skeletons! Nice nice job, I hope you can keep working on it!

A bit unbalanced, the spell that turns people to your side can bypass the challenge completely. It’s a good concept, with great potential, to be refined a lot!

Nice idea! I can see this as a cool boss battle in a longer game. The only issue I see is that you have to give a reason to the player for not sticking to a corner and keep shooting in the direction of the mosquito. Maybe have them spawn from multiple sides. I’ don’t know if it was me but I didn’t have any sound

I should probably enforce the tapping, but I didn’t want to make people miserable on long corridors 😅

Thank you so much for the great feedback! I wanted to avoid text for the tutorial, so I put a image on the wall in the room with the coffin of the guy pushing the coffin. I should have found a way to make it more clear. For the double sliding, that shouldn’t really happen! I’ll double check the movement mechanics. Hit me up in the DMs if you can give some more details on the bug.

fixed it if you want to give it another go!

fixed it if you want to give it another go!

Added a small update to fix an issue in counting the number of needles and skulls left when resetting to previous rooms. This impeded the progress in a level in particular. Hope it helps :)

Thank you very much for the feedback. The puzzle in question should be solvable by saving a needle from the previous room. You can go back by resetting to the coffin room from the save menu, I should make it more clear!

Thanks for the feedback. I realized there is a bug when counting the number of needles and skulls. I’ll fix it today.

Yeah, that was the intention. You can go back to the coffin room from the pause menu, I should put a sign to remind of it’s use in that room.

I realize there is a bug in counting the number of needles so that would probably aggravate the situation. I’ll have it fix today.

Very cool game with a lot of content for the time you had! Nice graphics but I didn’t have any sound, don’t know if it was my fault. Some issue with the screen size, probably I have a small screen, but some things were cut off even in full screen

Thank you so much for the feedback :D

I’m not sure I fully grasped the gameplay. It’s interesting to say the least, but probably a tutorial would have helped. Even just some text to differentiate the phases better? Interesting concept though.

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This is very fun! Noce Idea for a game, murdering innocent villagers to dress up is very villanous https://dpg-ecal-calib.web.cern.ch/view/DT/job/dt-rr-lock-test/58/console. The audio and graphics fit perfectly.

Very interesting puzzle game. There is a bit of an issue with where to click. It took me a while to figure out that I wasn’t clicking in the right place to fill the syringe. I thought I interpreted the steps wrong.

It’s like the condensed version of a orbital run in Binding of Isaac. Fun! Maybe the audio needs a bit of rebalancing

Wonderful game, with incredible graphic and polish. The gameplay loop is fun fi maybe with a bit of balancing needed. The night are quite long!

The stone activated but no portal appeared

Very cool concept, I like that you can also exchange needles with the minions. However I also was stuck in the second room and losing control of the minions didn’t help. Maybe it should be more clear what to do?

Very nice puzzle. Some AhAh moment in there made it a lot fun to play. Nice graphics! It was a bit weird that you had to jump to step onto the button, at first I though that getting over it was the puzzle.

This is very fun! The concept is super nice and the progression is quick but meaningful. Even with these few enemies I found myself strategizing a bit. Good job in making everything by yourself!

It’s difficult in 16 pixel to not have everything looking cute 😝

Thank you so much for the compliments